From b0ab803ce853739a0b8595ee95599d0fab46c78a Mon Sep 17 00:00:00 2001 From: bunnei Date: Sun, 3 Nov 2019 04:10:12 -0500 Subject: kernel: events: Remove ResetType::Automatic. - This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp --- src/core/hle/kernel/readable_event.cpp | 4 ---- 1 file changed, 4 deletions(-) (limited to 'src/core/hle/kernel/readable_event.cpp') diff --git a/src/core/hle/kernel/readable_event.cpp b/src/core/hle/kernel/readable_event.cpp index 06463cd26..7c291b426 100644 --- a/src/core/hle/kernel/readable_event.cpp +++ b/src/core/hle/kernel/readable_event.cpp @@ -20,10 +20,6 @@ bool ReadableEvent::ShouldWait(const Thread* thread) const { void ReadableEvent::Acquire(Thread* thread) { ASSERT_MSG(!ShouldWait(thread), "object unavailable!"); - - if (reset_type == ResetType::Automatic) { - signaled = false; - } } void ReadableEvent::Signal() { -- cgit v1.2.3