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authorbunnei <bunneidev@gmail.com>2019-11-03 04:10:12 -0500
committerbunnei <bunneidev@gmail.com>2019-11-03 04:22:45 -0500
commitb0ab803ce853739a0b8595ee95599d0fab46c78a (patch)
tree0430782a5fae74d06891dad3732db26d5dd4a189 /src/core/hle/kernel/hle_ipc.cpp
parent28bb248db6b70bcf9c01312cd663110bf1d116c9 (diff)
kernel: events: Remove ResetType::Automatic.
- This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp
Diffstat (limited to 'src/core/hle/kernel/hle_ipc.cpp')
-rw-r--r--src/core/hle/kernel/hle_ipc.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/core/hle/kernel/hle_ipc.cpp b/src/core/hle/kernel/hle_ipc.cpp
index f3da525d6..a7b5849b0 100644
--- a/src/core/hle/kernel/hle_ipc.cpp
+++ b/src/core/hle/kernel/hle_ipc.cpp
@@ -58,8 +58,7 @@ SharedPtr<WritableEvent> HLERequestContext::SleepClientThread(
auto& kernel = Core::System::GetInstance().Kernel();
if (!writable_event) {
// Create event if not provided
- const auto pair = WritableEvent::CreateEventPair(kernel, ResetType::Automatic,
- "HLE Pause Event: " + reason);
+ const auto pair = WritableEvent::CreateEventPair(kernel, "HLE Pause Event: " + reason);
writable_event = pair.writable;
}