diff options
| author | bunnei <bunneidev@gmail.com> | 2019-11-03 04:10:12 -0500 |
|---|---|---|
| committer | bunnei <bunneidev@gmail.com> | 2019-11-03 04:22:45 -0500 |
| commit | b0ab803ce853739a0b8595ee95599d0fab46c78a (patch) | |
| tree | 0430782a5fae74d06891dad3732db26d5dd4a189 /src/core/hle/kernel/hle_ipc.cpp | |
| parent | 28bb248db6b70bcf9c01312cd663110bf1d116c9 (diff) | |
kernel: events: Remove ResetType::Automatic.
- This does not actually seem to exist in the real kernel - games reset these automatically.
# Conflicts:
# src/core/hle/service/am/applets/applets.cpp
# src/core/hle/service/filesystem/fsp_srv.cpp
Diffstat (limited to 'src/core/hle/kernel/hle_ipc.cpp')
| -rw-r--r-- | src/core/hle/kernel/hle_ipc.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/core/hle/kernel/hle_ipc.cpp b/src/core/hle/kernel/hle_ipc.cpp index f3da525d6..a7b5849b0 100644 --- a/src/core/hle/kernel/hle_ipc.cpp +++ b/src/core/hle/kernel/hle_ipc.cpp @@ -58,8 +58,7 @@ SharedPtr<WritableEvent> HLERequestContext::SleepClientThread( auto& kernel = Core::System::GetInstance().Kernel(); if (!writable_event) { // Create event if not provided - const auto pair = WritableEvent::CreateEventPair(kernel, ResetType::Automatic, - "HLE Pause Event: " + reason); + const auto pair = WritableEvent::CreateEventPair(kernel, "HLE Pause Event: " + reason); writable_event = pair.writable; } |
