From b0ab803ce853739a0b8595ee95599d0fab46c78a Mon Sep 17 00:00:00 2001 From: bunnei Date: Sun, 3 Nov 2019 04:10:12 -0500 Subject: kernel: events: Remove ResetType::Automatic. - This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp --- src/core/hle/kernel/hle_ipc.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/core/hle/kernel/hle_ipc.cpp') diff --git a/src/core/hle/kernel/hle_ipc.cpp b/src/core/hle/kernel/hle_ipc.cpp index f3da525d6..a7b5849b0 100644 --- a/src/core/hle/kernel/hle_ipc.cpp +++ b/src/core/hle/kernel/hle_ipc.cpp @@ -58,8 +58,7 @@ SharedPtr HLERequestContext::SleepClientThread( auto& kernel = Core::System::GetInstance().Kernel(); if (!writable_event) { // Create event if not provided - const auto pair = WritableEvent::CreateEventPair(kernel, ResetType::Automatic, - "HLE Pause Event: " + reason); + const auto pair = WritableEvent::CreateEventPair(kernel, "HLE Pause Event: " + reason); writable_event = pair.writable; } -- cgit v1.2.3