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| author | liamwhite <liamwhite@users.noreply.github.com> | 2023-11-14 12:22:56 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-11-14 12:22:56 -0500 |
| commit | 51fc608f681307efa73ff73f4445032981dbf063 (patch) | |
| tree | 7e46613cf5974714b0ba70a15df223d0d80a95a7 /src/audio_core/sink/sdl2_sink.cpp | |
| parent | 247d66a680abd437164da98d2dcd1b39726faafc (diff) | |
| parent | ecaa038b4da24fe75d3da6a4a18034285faac69d (diff) | |
Merge pull request #12019 from liamwhite/more-shutdown-deadlocks
audio_core: ignore renderer wait when stream is paused
Diffstat (limited to 'src/audio_core/sink/sdl2_sink.cpp')
| -rw-r--r-- | src/audio_core/sink/sdl2_sink.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/audio_core/sink/sdl2_sink.cpp b/src/audio_core/sink/sdl2_sink.cpp index 7b89151de..96e0efce2 100644 --- a/src/audio_core/sink/sdl2_sink.cpp +++ b/src/audio_core/sink/sdl2_sink.cpp @@ -111,7 +111,7 @@ public: if (device == 0 || paused) { return; } - paused = true; + SignalPause(); SDL_PauseAudioDevice(device, 1); } |
