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namespace Ryujinx.Graphics.Gal
{
public interface IGalRasterizer
{
void ClearBuffers(GalClearBufferFlags Flags);
bool IsVboCached(long Key, long DataSize);
bool IsIboCached(long Key, long DataSize);
void EnableCullFace();
void DisableCullFace();
void EnableDepthTest();
void DisableDepthTest();
void SetDepthFunction(GalComparisonOp Func);
void CreateVbo(long Key, byte[] Buffer);
void CreateIbo(long Key, byte[] Buffer);
void SetVertexArray(int VbIndex, int Stride, long VboKey, GalVertexAttrib[] Attribs);
void SetIndexArray(long Key, int Size, GalIndexFormat Format);
void DrawArrays(int First, int PrimCount, GalPrimitiveType PrimType);
void DrawElements(long IboKey, int First, int VertexBase, GalPrimitiveType PrimType);
}
}
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