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path: root/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs
AgeCommit message (Expand)Author
2024-01-26Use driver name instead of vendor name in the status bar for Vulkan. (#6146)Elijah
2024-01-16Vulkan: Cache delegate for EndRenderPass (#6132)riperiperi
2023-12-04Implement support for multi-range buffers using Vulkan sparse mappings (#5427)gdkchan
2023-12-04editorconfig: Set default encoding to UTF-8 (#5793)TSRBerry
2023-10-20GPU: Add fallback when textureGatherOffsets is not supported (#5792)riperiperi
2023-09-26Reduce the amount of descriptor pool allocations on Vulkan (#5673)gdkchan
2023-09-14Fix some Vulkan validation errors (mostly related to barriers) (#5603)gdkchan
2023-08-29Geometry shader emulation for macOS (#5551)gdkchan
2023-08-16Fix vote and shuffle shader instructions on AMD GPUs (#5540)gdkchan
2023-08-16Vulkan: Periodically free regions of the staging buffer (#5572)riperiperi
2023-08-16Implement scaled vertex format emulation (#5564)gdkchan
2023-08-14Vulkan: Buffer Mirrors for MacOS performance (#4899)riperiperi
2023-07-11Move support buffer update out of the backends (#5411)gdkchan
2023-07-11MacOS: Allow barriers inside a render pass for non-Apple GPUs and don't treat...gleng
2023-07-11MacOS: Fix rendering on AMD GPUs (#5446)gleng
2023-07-01[Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378)TSRBerry
2023-06-10Implement transform feedback emulation for hardware without native support (#...gdkchan
2023-06-08Remove barrier on Intel if control flow is potentially divergent (#5044)gdkchan
2023-06-08Implement soft float64 conversion on shaders when host has no support (#5159)gdkchan
2023-05-28Add support for VK_EXT_depth_clip_control. (#5027)cstamford
2023-05-23Vulkan: Do not set storage flag for multisample textures if not supported (#5...gdkchan
2023-05-21Fix crash in SettingsViewModel when Vulkan isn't available (#4985)jhorv
2023-05-21Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025)gdkchan
2023-05-08vulkan: Pass Vk instance to VulkanRenderer (#4859)Mary
2023-05-01GPU: Pre-emptively flush textures that are flushed often (to imported memory ...riperiperi
2023-04-27Move solution and projects to srcTSR Berry