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| author | riperiperi <rhy3756547@hotmail.com> | 2024-01-16 12:22:20 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-01-16 13:22:20 +0100 |
| commit | bebd8eb8223ba888b272e42967dc408102e99de1 (patch) | |
| tree | 631b0508fdb3e3d913007ec9dbd2280b758907f3 /src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs | |
| parent | f4b74e9ce18b16f48f4e006d98675798874c3b54 (diff) | |
Vulkan: Cache delegate for EndRenderPass (#6132)
This prevents a small allocation each time this method is called. This is a top 3 SOH allocation during gameplay in most games, and eliminating it is pretty free.
Diffstat (limited to 'src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs')
| -rw-r--r-- | src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs b/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs index 893ecf1a..641ac844 100644 --- a/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs +++ b/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs @@ -784,7 +784,7 @@ namespace Ryujinx.Graphics.Vulkan public void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data) { - BufferManager.SetData(buffer, offset, data, _pipeline.CurrentCommandBuffer, _pipeline.EndRenderPass); + BufferManager.SetData(buffer, offset, data, _pipeline.CurrentCommandBuffer, _pipeline.EndRenderPassDelegate); } public void UpdateCounters() |
