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Ryujinx.Graphics.Shader
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Author
2023-06-09
Non-flags enums should not be used in bitwise operations (#5214)
Marco Carvalho
2023-06-09
Update ShaderConfig.cs (#5226)
Marco Carvalho
2023-06-09
Removing shift by 0 (#5249)
Marco Carvalho
2023-06-08
Remove barrier on Intel if control flow is potentially divergent (#5044)
gdkchan
2023-06-08
Implement soft float64 conversion on shaders when host has no support (#5159)
gdkchan
2023-06-03
Implement shader storage buffer operations using new Load/Store instructions ...
gdkchan
2023-05-31
Share ResourceManager vertex vertex A and B shaders (#5181)
gdkchan
2023-05-28
Add support for VK_EXT_depth_clip_control. (#5027)
cstamford
2023-05-26
Force reciprocal operation with value biased by constant to be precise on mac...
gdkchan
2023-05-25
Fix resolution scaling of image operation coordinates (#5102)
gdkchan
2023-05-25
Generate scaling helper functions on IR (#4714)
gdkchan
2023-05-22
Implement p2rc, p2ri, p2rr and r2p.cc shaders (#5031)
makigumo
2023-05-20
Replace constant buffer access on shader with new Load instruction (#4646)
gdkchan
2023-05-20
SPIR-V: Only allow implicit LOD sampling on fragment (#5026)
riperiperi
2023-05-19
Eliminate redundant multiplications by gl_FragCoord.w on the shader (#4578)
gdkchan
2023-05-11
Enable explicit LOD for array textures with depth compare on SPIR-V (#4892)
gdkchan
2023-05-05
Use correct offset for storage constant buffer elimination (#4821)
riperiperi
2023-05-05
Allow any shader SSBO constant buffer slot and offset (#2237)
gdkchan
2023-04-27
Move solution and projects to src
TSR Berry
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