diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2023-05-31 17:17:50 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-05-31 17:17:50 -0300 |
| commit | c27e453fd342688ea2a75a973566d711b00efcbb (patch) | |
| tree | 8b11f933e01cb5309fe90baa929c1ad7029ecdbd /src/Ryujinx.Graphics.Shader | |
| parent | 0e037d021347e802b28bd74af3459b007b48083e (diff) | |
Share ResourceManager vertex vertex A and B shaders (#5181)
Diffstat (limited to 'src/Ryujinx.Graphics.Shader')
3 files changed, 8 insertions, 19 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs b/src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs index b31790d3..a2cfbe22 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs @@ -17,6 +17,8 @@ namespace Ryujinx.Graphics.Shader.Translation private readonly HashSet<int> _usedConstantBufferBindings; + public ShaderProperties Properties => _properties; + public ResourceManager(ShaderStage stage, IGpuAccessor gpuAccessor, ShaderProperties properties) { _gpuAccessor = gpuAccessor; @@ -98,19 +100,6 @@ namespace Ryujinx.Graphics.Shader.Translation _properties.AddConstantBuffer(binding, new BufferDefinition(BufferLayout.Std140, 0, binding, name, type)); } - public void InheritFrom(ResourceManager other) - { - for (int i = 0; i < other._cbSlotToBindingMap.Length; i++) - { - int binding = other._cbSlotToBindingMap[i]; - - if (binding >= 0) - { - _cbSlotToBindingMap[i] = binding; - } - } - } - public static string GetShaderStagePrefix(ShaderStage stage) { uint index = (uint)stage; diff --git a/src/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs b/src/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs index 73525cb2..40a32e2d 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs @@ -39,9 +39,9 @@ namespace Ryujinx.Graphics.Shader.Translation public TranslationOptions Options { get; } - public ShaderProperties Properties { get; } + public ShaderProperties Properties => ResourceManager.Properties; - public ResourceManager ResourceManager { get; } + public ResourceManager ResourceManager { get; set; } public bool TransformFeedbackEnabled { get; } @@ -159,8 +159,7 @@ namespace Ryujinx.Graphics.Shader.Translation _sbSlots = new Dictionary<int, int>(); _sbSlotsReverse = new Dictionary<int, int>(); - Properties = new ShaderProperties(); - ResourceManager = new ResourceManager(stage, gpuAccessor, Properties); + ResourceManager = new ResourceManager(stage, gpuAccessor, new ShaderProperties()); } public ShaderConfig( @@ -429,8 +428,6 @@ namespace Ryujinx.Graphics.Shader.Translation public void InheritFrom(ShaderConfig other) { - ResourceManager.InheritFrom(other.ResourceManager); - ClipDistancesWritten |= other.ClipDistancesWritten; UsedFeatures |= other.UsedFeatures; diff --git a/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs b/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs index 4b4cc8d9..9647b13f 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs @@ -155,6 +155,9 @@ namespace Ryujinx.Graphics.Shader.Translation { other._config.MergeOutputUserAttributes(_config.UsedOutputAttributes, Enumerable.Empty<int>()); + // We need to share the resource manager since both shaders accesses the same constant buffers. + other._config.ResourceManager = _config.ResourceManager; + FunctionCode[] otherCode = EmitShader(other._program, other._config, initializeOutputs: true, out int aStart); code = Combine(otherCode, code, aStart); |
