index
:
Ryujinx
master
A backup of the Ryujinx master git branch.
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
Ryujinx.Graphics.Shader
Age
Commit message (
Expand
)
Author
2023-10-22
Fix NRE on gather operations with depth compare on macOS (#5832)
gdkchan
2023-10-20
GPU: Add fallback when textureGatherOffsets is not supported (#5792)
riperiperi
2023-10-06
Fix SPIR-V call out arguments regression (#5767)
gdkchan
2023-10-05
Strings should not be concatenated using '+' in a loop (#5664)
Marco Carvalho
2023-10-04
Fix SPIR-V function calls (#5764)
gdkchan
2023-10-04
Use unique temporary variables for function call parameters on SPIR-V (#5757)
gdkchan
2023-10-03
Implement textureSamples texture query shader instruction (#5750)
gdkchan
2023-09-16
Replace ShaderOutputLayer with equivalent ShaderViewportIndexLayerEXT capabil...
gdkchan
2023-09-14
Fix gl_Layer to geometry shader change not writing gl_Layer (#5682)
gdkchan
2023-09-11
Fix shader GlobalToStorage pass when base address comes from local or shared ...
gdkchan
2023-09-05
Fix ShaderTools GpuAcessor default values (#5646)
gdkchan
2023-08-29
Geometry shader emulation for macOS (#5551)
gdkchan
2023-08-23
Vulkan: Fix MoltenVK flickering (#5612)
riperiperi
2023-08-16
Fix vote and shuffle shader instructions on AMD GPUs (#5540)
gdkchan
2023-08-16
Prefer jagged arrays over multidimensional (#5562)
Marco Carvalho
2023-08-16
Declare and use gl_PerVertex block for VTG per-vertex built-ins (#5576)
gdkchan
2023-08-16
Implement scaled vertex format emulation (#5564)
gdkchan
2023-08-13
Delete ShaderConfig and organize shader resources/definitions better (#5509)
gdkchan
2023-08-07
Do not add more code after alpha test discard on fragment shader (#5529)
gdkchan
2023-07-30
(Graphics.Shader): Handle EmitSuatom constant dests and EmitSuld zero dest re...
Domenico V
2023-07-29
Fix incorrect fragment origin when YNegate is enabled (#4673)
gdkchan
2023-07-24
Add workflow to automatically check code style issues for PRs (#4670)
TSRBerry
2023-07-03
Stop identifying shader textures with handle and cbuf, use binding instead (#...
gdkchan
2023-06-28
[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
TSRBerry
2023-06-23
"Where" should be used before "OrderBy" (#5346)
Marco Carvalho
2023-06-22
Fix regression introduced by 1.1.1733 on Intel GPUs (#5311)
Kurochi51
2023-06-17
Ensure shader local and shared memory sizes are not zero (#5321)
gdkchan
2023-06-15
Implement Load/Store Local/Shared and Atomic shared using new instructions (#...
gdkchan
2023-06-10
Implement transform feedback emulation for hardware without native support (#...
gdkchan
2023-06-09
Non-flags enums should not be used in bitwise operations (#5214)
Marco Carvalho
2023-06-09
Update ShaderConfig.cs (#5226)
Marco Carvalho
2023-06-09
Removing shift by 0 (#5249)
Marco Carvalho
2023-06-08
Remove barrier on Intel if control flow is potentially divergent (#5044)
gdkchan
2023-06-08
Implement soft float64 conversion on shaders when host has no support (#5159)
gdkchan
2023-06-03
Implement shader storage buffer operations using new Load/Store instructions ...
gdkchan
2023-05-31
Share ResourceManager vertex vertex A and B shaders (#5181)
gdkchan
2023-05-28
Add support for VK_EXT_depth_clip_control. (#5027)
cstamford
2023-05-26
Force reciprocal operation with value biased by constant to be precise on mac...
gdkchan
2023-05-25
Fix resolution scaling of image operation coordinates (#5102)
gdkchan
2023-05-25
Generate scaling helper functions on IR (#4714)
gdkchan
2023-05-22
Implement p2rc, p2ri, p2rr and r2p.cc shaders (#5031)
makigumo
2023-05-20
Replace constant buffer access on shader with new Load instruction (#4646)
gdkchan
2023-05-20
SPIR-V: Only allow implicit LOD sampling on fragment (#5026)
riperiperi
2023-05-19
Eliminate redundant multiplications by gl_FragCoord.w on the shader (#4578)
gdkchan
2023-05-11
Enable explicit LOD for array textures with depth compare on SPIR-V (#4892)
gdkchan
2023-05-05
Use correct offset for storage constant buffer elimination (#4821)
riperiperi
2023-05-05
Allow any shader SSBO constant buffer slot and offset (#2237)
gdkchan
2023-04-27
Move solution and projects to src
TSR Berry