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path: root/src/Ryujinx.Graphics.Shader
AgeCommit message (Expand)Author
2023-10-22Fix NRE on gather operations with depth compare on macOS (#5832)gdkchan
2023-10-20GPU: Add fallback when textureGatherOffsets is not supported (#5792)riperiperi
2023-10-06Fix SPIR-V call out arguments regression (#5767)gdkchan
2023-10-05Strings should not be concatenated using '+' in a loop (#5664)Marco Carvalho
2023-10-04Fix SPIR-V function calls (#5764)gdkchan
2023-10-04Use unique temporary variables for function call parameters on SPIR-V (#5757)gdkchan
2023-10-03Implement textureSamples texture query shader instruction (#5750)gdkchan
2023-09-16Replace ShaderOutputLayer with equivalent ShaderViewportIndexLayerEXT capabil...gdkchan
2023-09-14Fix gl_Layer to geometry shader change not writing gl_Layer (#5682)gdkchan
2023-09-11Fix shader GlobalToStorage pass when base address comes from local or shared ...gdkchan
2023-09-05Fix ShaderTools GpuAcessor default values (#5646)gdkchan
2023-08-29Geometry shader emulation for macOS (#5551)gdkchan
2023-08-23Vulkan: Fix MoltenVK flickering (#5612)riperiperi
2023-08-16Fix vote and shuffle shader instructions on AMD GPUs (#5540)gdkchan
2023-08-16Prefer jagged arrays over multidimensional (#5562)Marco Carvalho
2023-08-16Declare and use gl_PerVertex block for VTG per-vertex built-ins (#5576)gdkchan
2023-08-16Implement scaled vertex format emulation (#5564)gdkchan
2023-08-13Delete ShaderConfig and organize shader resources/definitions better (#5509)gdkchan
2023-08-07Do not add more code after alpha test discard on fragment shader (#5529)gdkchan
2023-07-30(Graphics.Shader): Handle EmitSuatom constant dests and EmitSuld zero dest re...Domenico V
2023-07-29Fix incorrect fragment origin when YNegate is enabled (#4673)gdkchan
2023-07-24Add workflow to automatically check code style issues for PRs (#4670)TSRBerry
2023-07-03Stop identifying shader textures with handle and cbuf, use binding instead (#...gdkchan
2023-06-28[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)TSRBerry
2023-06-23"Where" should be used before "OrderBy" (#5346)Marco Carvalho
2023-06-22Fix regression introduced by 1.1.1733 on Intel GPUs (#5311)Kurochi51
2023-06-17Ensure shader local and shared memory sizes are not zero (#5321)gdkchan
2023-06-15Implement Load/Store Local/Shared and Atomic shared using new instructions (#...gdkchan
2023-06-10Implement transform feedback emulation for hardware without native support (#...gdkchan
2023-06-09Non-flags enums should not be used in bitwise operations (#5214)Marco Carvalho
2023-06-09Update ShaderConfig.cs (#5226)Marco Carvalho
2023-06-09Removing shift by 0 (#5249)Marco Carvalho
2023-06-08Remove barrier on Intel if control flow is potentially divergent (#5044)gdkchan
2023-06-08Implement soft float64 conversion on shaders when host has no support (#5159)gdkchan
2023-06-03Implement shader storage buffer operations using new Load/Store instructions ...gdkchan
2023-05-31Share ResourceManager vertex vertex A and B shaders (#5181)gdkchan
2023-05-28Add support for VK_EXT_depth_clip_control. (#5027)cstamford
2023-05-26Force reciprocal operation with value biased by constant to be precise on mac...gdkchan
2023-05-25Fix resolution scaling of image operation coordinates (#5102)gdkchan
2023-05-25Generate scaling helper functions on IR (#4714)gdkchan
2023-05-22Implement p2rc, p2ri, p2rr and r2p.cc shaders (#5031)makigumo
2023-05-20Replace constant buffer access on shader with new Load instruction (#4646)gdkchan
2023-05-20SPIR-V: Only allow implicit LOD sampling on fragment (#5026)riperiperi
2023-05-19Eliminate redundant multiplications by gl_FragCoord.w on the shader (#4578)gdkchan
2023-05-11Enable explicit LOD for array textures with depth compare on SPIR-V (#4892)gdkchan
2023-05-05Use correct offset for storage constant buffer elimination (#4821)riperiperi
2023-05-05Allow any shader SSBO constant buffer slot and offset (#2237)gdkchan
2023-04-27Move solution and projects to srcTSR Berry