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path: root/src/Ryujinx.Graphics.Shader/Translation/Transforms/VertexToCompute.cs
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2024-05-26Allow texture arrays to use separate descriptor sets on Vulkan (#6870)gdkchan
* Report base and extra sets from the backend * Pass texture set index everywhere * Key textures using set and binding (rather than just binding) * Start using extra sets for array textures * Shader cache version bump * Separate new commands, some PR feedback * Introduce new manual descriptor set reservation method that prevents it from being used by something else while owned by an array * Move bind extra sets logic to new method * Should only use separate array is MaximumExtraSets is not zero * Format whitespace
2023-08-29Geometry shader emulation for macOS (#5551)gdkchan
* Implement vertex and geometry shader conversion to compute * Call InitializeReservedCounts for compute too * PR feedback * Set clip distance mask for geometry and tessellation shaders too * Transform feedback emulation only for vertex