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| author | gdkchan <gab.dark.100@gmail.com> | 2024-05-26 13:30:19 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-05-26 13:30:19 -0300 |
| commit | 53d096e392d85106a41d8edad1dcda5cce7446a2 (patch) | |
| tree | 38fcf4a50e666c96c5c0ea133201f0b390bd14eb /src/Ryujinx.Graphics.Shader/Translation/Transforms/VertexToCompute.cs | |
| parent | 4cc00bb4b1b777734151cab5570d622fbfefa49f (diff) | |
Allow texture arrays to use separate descriptor sets on Vulkan (#6870)
* Report base and extra sets from the backend
* Pass texture set index everywhere
* Key textures using set and binding (rather than just binding)
* Start using extra sets for array textures
* Shader cache version bump
* Separate new commands, some PR feedback
* Introduce new manual descriptor set reservation method that prevents it from being used by something else while owned by an array
* Move bind extra sets logic to new method
* Should only use separate array is MaximumExtraSets is not zero
* Format whitespace
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Translation/Transforms/VertexToCompute.cs')
| -rw-r--r-- | src/Ryujinx.Graphics.Shader/Translation/Transforms/VertexToCompute.cs | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Transforms/VertexToCompute.cs b/src/Ryujinx.Graphics.Shader/Translation/Transforms/VertexToCompute.cs index d71ada86..ddd2134d 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/Transforms/VertexToCompute.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/Transforms/VertexToCompute.cs @@ -54,6 +54,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms { bool needsSextNorm = context.Definitions.IsAttributePackedRgb10A2Signed(location); + SetBindingPair setAndBinding = context.ResourceManager.Reservations.GetVertexBufferTextureSetAndBinding(location); Operand temp = needsSextNorm ? Local() : dest; Operand vertexElemOffset = GenerateVertexOffset(context.ResourceManager, node, location, 0); @@ -62,7 +63,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms SamplerType.TextureBuffer, TextureFormat.Unknown, TextureFlags.IntCoords, - context.ResourceManager.Reservations.GetVertexBufferTextureBinding(location), + setAndBinding.SetIndex, + setAndBinding.Binding, 1 << component, new[] { temp }, new[] { vertexElemOffset })); @@ -75,6 +77,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms } else { + SetBindingPair setAndBinding = context.ResourceManager.Reservations.GetVertexBufferTextureSetAndBinding(location); Operand temp = component > 0 ? Local() : dest; Operand vertexElemOffset = GenerateVertexOffset(context.ResourceManager, node, location, component); @@ -83,7 +86,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms SamplerType.TextureBuffer, TextureFormat.Unknown, TextureFlags.IntCoords, - context.ResourceManager.Reservations.GetVertexBufferTextureBinding(location), + setAndBinding.SetIndex, + setAndBinding.Binding, 1, new[] { temp }, new[] { vertexElemOffset })); |
