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path: root/src/Ryujinx.Graphics.Shader/IGpuAccessor.cs
AgeCommit message (Expand)Author
2024-05-26Allow texture arrays to use separate descriptor sets on Vulkan (#6870)gdkchan
2024-05-14Add support for bindless textures from storage buffer on Vulkan (#6721)gdkchan
2024-04-22Add support for bindless textures from shader input (vertex buffer) on Vulkan...gdkchan
2024-04-07Add support for large sampler arrays on Vulkan (#6489)gdkchan
2023-12-04editorconfig: Set default encoding to UTF-8 (#5793)TSRBerry
2023-10-20GPU: Add fallback when textureGatherOffsets is not supported (#5792)riperiperi
2023-09-05Fix ShaderTools GpuAcessor default values (#5646)gdkchan
2023-08-16Fix vote and shuffle shader instructions on AMD GPUs (#5540)gdkchan
2023-08-16Implement scaled vertex format emulation (#5564)gdkchan
2023-08-13Delete ShaderConfig and organize shader resources/definitions better (#5509)gdkchan
2023-07-29Fix incorrect fragment origin when YNegate is enabled (#4673)gdkchan
2023-06-10Implement transform feedback emulation for hardware without native support (#...gdkchan
2023-06-08Remove barrier on Intel if control flow is potentially divergent (#5044)gdkchan
2023-06-08Implement soft float64 conversion on shaders when host has no support (#5159)gdkchan
2023-06-03Implement shader storage buffer operations using new Load/Store instructions ...gdkchan
2023-05-28Add support for VK_EXT_depth_clip_control. (#5027)cstamford
2023-04-27Move solution and projects to srcTSR Berry