diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2024-04-07 18:25:55 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-04-07 18:25:55 -0300 |
| commit | 3e6e0e4afaa3c3ffb118cb17b61feb16966a7eeb (patch) | |
| tree | a4652499c089b0853e39c382cad82a9db4d6ad08 /src/Ryujinx.Graphics.Shader/IGpuAccessor.cs | |
| parent | 808803d97a0c06809bf000687c252f960048fcf0 (diff) | |
Add support for large sampler arrays on Vulkan (#6489)
* Add support for large sampler arrays on Vulkan
* Shader cache version bump
* Format whitespace
* Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout
* Handle array textures with different types on the same buffer
* Somewhat better caching system
* Avoid useless buffer data modification checks
* Move redundant bindings update checking to the backend
* Fix an issue where texture arrays would get the same bindings across stages on Vulkan
* Backport some fixes from part 2
* Fix typo
* PR feedback
* Format whitespace
* Add some missing XML docs
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/IGpuAccessor.cs')
| -rw-r--r-- | src/Ryujinx.Graphics.Shader/IGpuAccessor.cs | 43 |
1 files changed, 19 insertions, 24 deletions
diff --git a/src/Ryujinx.Graphics.Shader/IGpuAccessor.cs b/src/Ryujinx.Graphics.Shader/IGpuAccessor.cs index df6d29dc..99366ad6 100644 --- a/src/Ryujinx.Graphics.Shader/IGpuAccessor.cs +++ b/src/Ryujinx.Graphics.Shader/IGpuAccessor.cs @@ -27,46 +27,41 @@ namespace Ryujinx.Graphics.Shader ReadOnlySpan<ulong> GetCode(ulong address, int minimumSize); /// <summary> + /// Gets the size in bytes of a bound constant buffer for the current shader stage. + /// </summary> + /// <param name="slot">The number of the constant buffer to get the size from</param> + /// <returns>Size in bytes</returns> + int QueryTextureArrayLengthFromBuffer(int slot); + + /// <summary> /// Queries the binding number of a constant buffer. /// </summary> /// <param name="index">Constant buffer index</param> /// <returns>Binding number</returns> - int QueryBindingConstantBuffer(int index) - { - return index + 1; - } + int CreateConstantBufferBinding(int index); /// <summary> - /// Queries the binding number of a storage buffer. + /// Queries the binding number of an image. /// </summary> - /// <param name="index">Storage buffer index</param> + /// <param name="count">For array of images, the number of elements of the array, otherwise it should be 1</param> + /// <param name="isBuffer">Indicates if the image is a buffer image</param> /// <returns>Binding number</returns> - int QueryBindingStorageBuffer(int index) - { - return index; - } + int CreateImageBinding(int count, bool isBuffer); /// <summary> - /// Queries the binding number of a texture. + /// Queries the binding number of a storage buffer. /// </summary> - /// <param name="index">Texture index</param> - /// <param name="isBuffer">Indicates if the texture is a buffer texture</param> + /// <param name="index">Storage buffer index</param> /// <returns>Binding number</returns> - int QueryBindingTexture(int index, bool isBuffer) - { - return index; - } + int CreateStorageBufferBinding(int index); /// <summary> - /// Queries the binding number of an image. + /// Queries the binding number of a texture. /// </summary> - /// <param name="index">Image index</param> - /// <param name="isBuffer">Indicates if the image is a buffer image</param> + /// <param name="count">For array of textures, the number of elements of the array, otherwise it should be 1</param> + /// <param name="isBuffer">Indicates if the texture is a buffer texture</param> /// <returns>Binding number</returns> - int QueryBindingImage(int index, bool isBuffer) - { - return index; - } + int CreateTextureBinding(int count, bool isBuffer); /// <summary> /// Queries Local Size X for compute shaders. |
