aboutsummaryrefslogtreecommitdiff
path: root/src/Ryujinx.Graphics.Shader/CodeGen
AgeCommit message (Expand)Author
2024-06-02Vulkan separate descriptor set fixes (#6895)gdkchan
2024-05-26Allow texture arrays to use separate descriptor sets on Vulkan (#6870)gdkchan
2024-04-22Add support for bindless textures from shader input (vertex buffer) on Vulkan...gdkchan
2024-04-07Add support for large sampler arrays on Vulkan (#6489)gdkchan
2024-03-13Fix geometry shader passthrough issue (#6462)Nicolas Abram
2023-12-04editorconfig: Set default encoding to UTF-8 (#5793)TSRBerry
2023-10-05Strings should not be concatenated using '+' in a loop (#5664)Marco Carvalho
2023-10-04Fix SPIR-V function calls (#5764)gdkchan
2023-10-04Use unique temporary variables for function call parameters on SPIR-V (#5757)gdkchan
2023-10-03Implement textureSamples texture query shader instruction (#5750)gdkchan
2023-09-16Replace ShaderOutputLayer with equivalent ShaderViewportIndexLayerEXT capabil...gdkchan
2023-08-29Geometry shader emulation for macOS (#5551)gdkchan
2023-08-23Vulkan: Fix MoltenVK flickering (#5612)riperiperi
2023-08-16Fix vote and shuffle shader instructions on AMD GPUs (#5540)gdkchan
2023-08-16Declare and use gl_PerVertex block for VTG per-vertex built-ins (#5576)gdkchan
2023-08-13Delete ShaderConfig and organize shader resources/definitions better (#5509)gdkchan
2023-07-29Fix incorrect fragment origin when YNegate is enabled (#4673)gdkchan
2023-07-24Add workflow to automatically check code style issues for PRs (#4670)TSRBerry
2023-07-03Stop identifying shader textures with handle and cbuf, use binding instead (#...gdkchan
2023-06-28[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)TSRBerry
2023-06-15Implement Load/Store Local/Shared and Atomic shared using new instructions (#...gdkchan
2023-06-08Remove barrier on Intel if control flow is potentially divergent (#5044)gdkchan
2023-06-03Implement shader storage buffer operations using new Load/Store instructions ...gdkchan
2023-05-26Force reciprocal operation with value biased by constant to be precise on mac...gdkchan
2023-05-25Generate scaling helper functions on IR (#4714)gdkchan
2023-05-20Replace constant buffer access on shader with new Load instruction (#4646)gdkchan
2023-05-20SPIR-V: Only allow implicit LOD sampling on fragment (#5026)riperiperi
2023-05-11Enable explicit LOD for array textures with depth compare on SPIR-V (#4892)gdkchan
2023-04-27Move solution and projects to srcTSR Berry