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Ryujinx.Graphics.OpenGL
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Author
2024-09-17
Change image format view handling to allow view incompatible formats (#7311)
gdkchan
2024-09-17
Add area sampling scaler to allow for super-sampled anti-aliasing. (#7304)
ZenoArrows
2024-08-12
Clamp amount of mipmap levels to max allowed for all backends (#7197)
gdkchan
2024-08-03
replace ByteMemoryPool usage in Ryujinx.Graphics (#7129)
jhorv
2024-06-02
Vulkan separate descriptor set fixes (#6895)
gdkchan
2024-05-26
Allow texture arrays to use separate descriptor sets on Vulkan (#6870)
gdkchan
2024-05-19
GPU: Migrate buffers on GPU project, pre-emptively flush device local mapping...
riperiperi
2024-05-14
Add support for bindless textures from storage buffer on Vulkan (#6721)
gdkchan
2024-04-22
Add support for bindless textures from shader input (vertex buffer) on Vulkan...
gdkchan
2024-04-14
Texture loading: reduce memory allocations (#6623)
jhorv
2024-04-07
Add support for large sampler arrays on Vulkan (#6489)
gdkchan
2024-02-22
OpenGL: Mask out all color outputs with no fragment shader (#6341)
riperiperi
2024-02-17
Vulkan: Improve texture barrier usage, timing and batching (#6240)
riperiperi
2024-02-15
Implement X8Z24 texture format (#6315)
gdkchan
2024-02-10
Make IOpenGLContext.HasContext context dependent (#6290)
Mary Guillemard
2024-02-08
Implement BGR10A2 render target format (#6273)
gdkchan
2024-01-26
Use driver name instead of vendor name in the status bar for Vulkan. (#6146)
Elijah
2023-12-04
Implement support for multi-range buffers using Vulkan sparse mappings (#5427)
gdkchan
2023-12-04
editorconfig: Set default encoding to UTF-8 (#5793)
TSRBerry
2023-11-15
Migrate to .NET 8 (#5887)
Zoltan Csizmadia
2023-10-31
Implement copy dependency for depth and color textures (#4365)
gdkchan
2023-10-20
GPU: Add fallback when textureGatherOffsets is not supported (#5792)
riperiperi
2023-08-29
Geometry shader emulation for macOS (#5551)
gdkchan
2023-08-16
Fix vote and shuffle shader instructions on AMD GPUs (#5540)
gdkchan
2023-08-16
Implement scaled vertex format emulation (#5564)
gdkchan
2023-08-07
Implement color space passthrough option (#5531)
jcm
2023-07-24
Add workflow to automatically check code style issues for PRs (#4670)
TSRBerry
2023-07-11
Move support buffer update out of the backends (#5411)
gdkchan
2023-06-28
[Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372)
TSRBerry
2023-06-15
Blocks should be synchronized on read-only fields (#5212)
Marco Carvalho
2023-06-10
Implement transform feedback emulation for hardware without native support (#...
gdkchan
2023-06-08
Remove barrier on Intel if control flow is potentially divergent (#5044)
gdkchan
2023-06-08
Implement soft float64 conversion on shaders when host has no support (#5159)
gdkchan
2023-05-28
Add support for VK_EXT_depth_clip_control. (#5027)
cstamford
2023-05-13
Set OpenGL PixelPackBuffer to 0 when done (#4921)
gdkchan
2023-05-05
Use ToLowerInvariant when detecting GPU vendor. (#4815)
Skyth (Asilkan)
2023-05-01
GPU: Pre-emptively flush textures that are flushed often (to imported memory ...
riperiperi
2023-04-27
Move solution and projects to src
TSR Berry