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path: root/src/Ryujinx.Graphics.OpenGL
AgeCommit message (Expand)Author
2024-09-26Convert MaxTextureCacheCapacity to Dynamic MaxTextureCacheCapacity for High R...MaxLastBreath
2024-09-18Replace passing by IMemoryOwner<byte> with passing by concrete MemoryOwner<by...jhorv
2024-09-17Change image format view handling to allow view incompatible formats (#7311)gdkchan
2024-09-17Add area sampling scaler to allow for super-sampled anti-aliasing. (#7304)ZenoArrows
2024-08-12Clamp amount of mipmap levels to max allowed for all backends (#7197)gdkchan
2024-08-03replace ByteMemoryPool usage in Ryujinx.Graphics (#7129)jhorv
2024-06-02Vulkan separate descriptor set fixes (#6895)gdkchan
2024-05-26Allow texture arrays to use separate descriptor sets on Vulkan (#6870)gdkchan
2024-05-19GPU: Migrate buffers on GPU project, pre-emptively flush device local mapping...riperiperi
2024-05-14Add support for bindless textures from storage buffer on Vulkan (#6721)gdkchan
2024-04-22Add support for bindless textures from shader input (vertex buffer) on Vulkan...gdkchan
2024-04-14Texture loading: reduce memory allocations (#6623)jhorv
2024-04-07Add support for large sampler arrays on Vulkan (#6489)gdkchan
2024-02-22OpenGL: Mask out all color outputs with no fragment shader (#6341)riperiperi
2024-02-17Vulkan: Improve texture barrier usage, timing and batching (#6240)riperiperi
2024-02-15Implement X8Z24 texture format (#6315)gdkchan
2024-02-10Make IOpenGLContext.HasContext context dependent (#6290)Mary Guillemard
2024-02-08Implement BGR10A2 render target format (#6273)gdkchan
2024-01-26Use driver name instead of vendor name in the status bar for Vulkan. (#6146)Elijah
2023-12-04Implement support for multi-range buffers using Vulkan sparse mappings (#5427)gdkchan
2023-12-04editorconfig: Set default encoding to UTF-8 (#5793)TSRBerry
2023-11-15Migrate to .NET 8 (#5887)Zoltan Csizmadia
2023-10-31Implement copy dependency for depth and color textures (#4365)gdkchan
2023-10-20GPU: Add fallback when textureGatherOffsets is not supported (#5792)riperiperi
2023-08-29Geometry shader emulation for macOS (#5551)gdkchan
2023-08-16Fix vote and shuffle shader instructions on AMD GPUs (#5540)gdkchan
2023-08-16Implement scaled vertex format emulation (#5564)gdkchan
2023-08-07Implement color space passthrough option (#5531)jcm
2023-07-24Add workflow to automatically check code style issues for PRs (#4670)TSRBerry
2023-07-11Move support buffer update out of the backends (#5411)gdkchan
2023-06-28[Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372)TSRBerry
2023-06-15Blocks should be synchronized on read-only fields (#5212)Marco Carvalho
2023-06-10Implement transform feedback emulation for hardware without native support (#...gdkchan
2023-06-08Remove barrier on Intel if control flow is potentially divergent (#5044)gdkchan
2023-06-08Implement soft float64 conversion on shaders when host has no support (#5159)gdkchan
2023-05-28Add support for VK_EXT_depth_clip_control. (#5027)cstamford
2023-05-13Set OpenGL PixelPackBuffer to 0 when done (#4921)gdkchan
2023-05-05Use ToLowerInvariant when detecting GPU vendor. (#4815)Skyth (Asilkan)
2023-05-01GPU: Pre-emptively flush textures that are flushed often (to imported memory ...riperiperi
2023-04-27Move solution and projects to srcTSR Berry