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Ryujinx.Graphics.OpenGL
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Author
2023-08-29
Geometry shader emulation for macOS (#5551)
gdkchan
2023-08-16
Fix vote and shuffle shader instructions on AMD GPUs (#5540)
gdkchan
2023-08-16
Implement scaled vertex format emulation (#5564)
gdkchan
2023-08-07
Implement color space passthrough option (#5531)
jcm
2023-07-24
Add workflow to automatically check code style issues for PRs (#4670)
TSRBerry
2023-07-11
Move support buffer update out of the backends (#5411)
gdkchan
2023-06-28
[Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372)
TSRBerry
2023-06-15
Blocks should be synchronized on read-only fields (#5212)
Marco Carvalho
2023-06-10
Implement transform feedback emulation for hardware without native support (#...
gdkchan
2023-06-08
Remove barrier on Intel if control flow is potentially divergent (#5044)
gdkchan
2023-06-08
Implement soft float64 conversion on shaders when host has no support (#5159)
gdkchan
2023-05-28
Add support for VK_EXT_depth_clip_control. (#5027)
cstamford
2023-05-13
Set OpenGL PixelPackBuffer to 0 when done (#4921)
gdkchan
2023-05-05
Use ToLowerInvariant when detecting GPU vendor. (#4815)
Skyth (Asilkan)
2023-05-01
GPU: Pre-emptively flush textures that are flushed often (to imported memory ...
riperiperi
2023-04-27
Move solution and projects to src
TSR Berry