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path: root/src/Ryujinx.Graphics.Gpu
AgeCommit message (Expand)Author
2024-02-04Revert change to skip flush when range size is 0 (#6254)gdkchan
2024-02-04Fix depth compare value for TLD4S shader instruction with offset (#6253)gdkchan
2024-01-22Fix missing data for new copy dependency textures with mismatching size (#6161)gdkchan
2024-01-22Add a separate device memory manager (#6153)gdkchan
2024-01-18Change shader cache init wait method (#6131)gdkchan
2024-01-14Fix vertex buffer size when switching between inline and state draw parameter...gdkchan
2023-12-04Implement support for multi-range buffers using Vulkan sparse mappings (#5427)gdkchan
2023-12-04editorconfig: Set default encoding to UTF-8 (#5793)TSRBerry
2023-11-23Extend bindless elimination to see through shuffle (#5958)gdkchan
2023-11-19Enable copy dependency between RGBA8 and RGBA32 formats (#5943)gdkchan
2023-11-19Extend bindless elimination to see through Phis with the same results (#5957)gdkchan
2023-11-15Fix missing texture flush for draw then DMA copy sequence without render targ...gdkchan
2023-11-15Migrate to .NET 8 (#5887)Zoltan Csizmadia
2023-11-14Disable DMA GPU copy for block linear to linear copies (#5927)gdkchan
2023-11-14Work around issue apparently caused by 5909 (#5926)gdkchan
2023-11-13Do not set modified flag again if texture was not modified (#5909)gdkchan
2023-10-31Implement copy dependency for depth and color textures (#4365)gdkchan
2023-10-30Skip some invalid texture flushes (#5755)gdkchan
2023-10-20GPU: Add fallback when textureGatherOffsets is not supported (#5792)riperiperi
2023-10-18Enable copy between MS and non-MS textures with different height (#5801)gdkchan
2023-10-06GPU: Add HLE macros for popular NVN macros (#5761)riperiperi
2023-10-06Fix SPIR-V call out arguments regression (#5767)gdkchan
2023-10-04Fix SPIR-V function calls (#5764)gdkchan
2023-10-04Use unique temporary variables for function call parameters on SPIR-V (#5757)gdkchan
2023-10-03Implement textureSamples texture query shader instruction (#5750)gdkchan
2023-09-26GPU: Don't create tracking handles for buffer textures (#5727)riperiperi
2023-09-25GPU: Discard data when getting texture before full clear (#5719)riperiperi
2023-09-14Fix gl_Layer to geometry shader change not writing gl_Layer (#5682)gdkchan
2023-09-11Fix shader GlobalToStorage pass when base address comes from local or shared ...gdkchan
2023-09-05Delete ResourceAccess (#5626)gdkchan
2023-08-29Geometry shader emulation for macOS (#5551)gdkchan
2023-08-23Vulkan: Fix MoltenVK flickering (#5612)riperiperi
2023-08-16Fix vote and shuffle shader instructions on AMD GPUs (#5540)gdkchan
2023-08-16Declare and use gl_PerVertex block for VTG per-vertex built-ins (#5576)gdkchan
2023-08-16GPU: Add Z16RUnormGUintBUintAUint Format (#5578)riperiperi
2023-08-16Implement scaled vertex format emulation (#5564)gdkchan
2023-08-14Vulkan: Buffer Mirrors for MacOS performance (#4899)riperiperi
2023-08-14Simplify resolution scale updates (#5541)gdkchan
2023-08-14GPU: Track basic buffer copies that modify texture memory (#5554)riperiperi
2023-08-13Delete ShaderConfig and organize shader resources/definitions better (#5509)gdkchan
2023-08-07Implement color space passthrough option (#5531)jcm
2023-08-07Do not add more code after alpha test discard on fragment shader (#5529)gdkchan
2023-08-06GPU: Don't sync/bind index buffer when it's not in use (#5526)riperiperi
2023-07-29Fix incorrect fragment origin when YNegate is enabled (#4673)gdkchan
2023-07-24Add workflow to automatically check code style issues for PRs (#4670)TSRBerry
2023-07-11Move support buffer update out of the backends (#5411)gdkchan
2023-07-03Stop identifying shader textures with handle and cbuf, use binding instead (#...gdkchan
2023-07-02[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)TSRBerry
2023-06-28Apply new naming rule to all projects except Vp9 (#5407)TSRBerry
2023-06-23"Exists" method should be used instead of the "Any" extension (#5345)Marco Carvalho