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Ryujinx.Graphics.Gpu
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Author
2024-02-04
Revert change to skip flush when range size is 0 (#6254)
gdkchan
2024-02-04
Fix depth compare value for TLD4S shader instruction with offset (#6253)
gdkchan
2024-01-22
Fix missing data for new copy dependency textures with mismatching size (#6161)
gdkchan
2024-01-22
Add a separate device memory manager (#6153)
gdkchan
2024-01-18
Change shader cache init wait method (#6131)
gdkchan
2024-01-14
Fix vertex buffer size when switching between inline and state draw parameter...
gdkchan
2023-12-04
Implement support for multi-range buffers using Vulkan sparse mappings (#5427)
gdkchan
2023-12-04
editorconfig: Set default encoding to UTF-8 (#5793)
TSRBerry
2023-11-23
Extend bindless elimination to see through shuffle (#5958)
gdkchan
2023-11-19
Enable copy dependency between RGBA8 and RGBA32 formats (#5943)
gdkchan
2023-11-19
Extend bindless elimination to see through Phis with the same results (#5957)
gdkchan
2023-11-15
Fix missing texture flush for draw then DMA copy sequence without render targ...
gdkchan
2023-11-15
Migrate to .NET 8 (#5887)
Zoltan Csizmadia
2023-11-14
Disable DMA GPU copy for block linear to linear copies (#5927)
gdkchan
2023-11-14
Work around issue apparently caused by 5909 (#5926)
gdkchan
2023-11-13
Do not set modified flag again if texture was not modified (#5909)
gdkchan
2023-10-31
Implement copy dependency for depth and color textures (#4365)
gdkchan
2023-10-30
Skip some invalid texture flushes (#5755)
gdkchan
2023-10-20
GPU: Add fallback when textureGatherOffsets is not supported (#5792)
riperiperi
2023-10-18
Enable copy between MS and non-MS textures with different height (#5801)
gdkchan
2023-10-06
GPU: Add HLE macros for popular NVN macros (#5761)
riperiperi
2023-10-06
Fix SPIR-V call out arguments regression (#5767)
gdkchan
2023-10-04
Fix SPIR-V function calls (#5764)
gdkchan
2023-10-04
Use unique temporary variables for function call parameters on SPIR-V (#5757)
gdkchan
2023-10-03
Implement textureSamples texture query shader instruction (#5750)
gdkchan
2023-09-26
GPU: Don't create tracking handles for buffer textures (#5727)
riperiperi
2023-09-25
GPU: Discard data when getting texture before full clear (#5719)
riperiperi
2023-09-14
Fix gl_Layer to geometry shader change not writing gl_Layer (#5682)
gdkchan
2023-09-11
Fix shader GlobalToStorage pass when base address comes from local or shared ...
gdkchan
2023-09-05
Delete ResourceAccess (#5626)
gdkchan
2023-08-29
Geometry shader emulation for macOS (#5551)
gdkchan
2023-08-23
Vulkan: Fix MoltenVK flickering (#5612)
riperiperi
2023-08-16
Fix vote and shuffle shader instructions on AMD GPUs (#5540)
gdkchan
2023-08-16
Declare and use gl_PerVertex block for VTG per-vertex built-ins (#5576)
gdkchan
2023-08-16
GPU: Add Z16RUnormGUintBUintAUint Format (#5578)
riperiperi
2023-08-16
Implement scaled vertex format emulation (#5564)
gdkchan
2023-08-14
Vulkan: Buffer Mirrors for MacOS performance (#4899)
riperiperi
2023-08-14
Simplify resolution scale updates (#5541)
gdkchan
2023-08-14
GPU: Track basic buffer copies that modify texture memory (#5554)
riperiperi
2023-08-13
Delete ShaderConfig and organize shader resources/definitions better (#5509)
gdkchan
2023-08-07
Implement color space passthrough option (#5531)
jcm
2023-08-07
Do not add more code after alpha test discard on fragment shader (#5529)
gdkchan
2023-08-06
GPU: Don't sync/bind index buffer when it's not in use (#5526)
riperiperi
2023-07-29
Fix incorrect fragment origin when YNegate is enabled (#4673)
gdkchan
2023-07-24
Add workflow to automatically check code style issues for PRs (#4670)
TSRBerry
2023-07-11
Move support buffer update out of the backends (#5411)
gdkchan
2023-07-03
Stop identifying shader textures with handle and cbuf, use binding instead (#...
gdkchan
2023-07-02
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
TSRBerry
2023-06-28
Apply new naming rule to all projects except Vp9 (#5407)
TSRBerry
2023-06-23
"Exists" method should be used instead of the "Any" extension (#5345)
Marco Carvalho
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