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A backup of the Ryujinx master git branch.
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Ryujinx.Graphics.Gpu
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Author
2024-09-26
Convert MaxTextureCacheCapacity to Dynamic MaxTextureCacheCapacity for High R...
MaxLastBreath
2024-09-26
GPU: Ensure all clip distances are initialized when used (#7363)
riperiperi
2024-09-19
Shader: Assume the only remaining source is the right one when all others are...
gdkchan
2024-09-19
Add support for sampler sRGB disable (#7312)
gdkchan
2024-09-18
Replace passing by IMemoryOwner<byte> with passing by concrete MemoryOwner<by...
jhorv
2024-09-18
Implement support for shader ATOM.EXCH instruction (#7320)
gdkchan
2024-09-17
Change image format view handling to allow view incompatible formats (#7311)
gdkchan
2024-09-15
Implement fast DMA texture to texture copy (#7299)
gdkchan
2024-09-01
Fix incorrect depth texture 3D flag (#7262)
gdkchan
2024-08-31
Make HLE project AOT friendly (#7085)
Emmanuel Hansen
2024-08-21
Fix NRE when using buffer image array (#7159)
gdkchan
2024-08-12
Clamp amount of mipmap levels to max allowed for all backends (#7197)
gdkchan
2024-08-03
replace ByteMemoryPool usage in Ryujinx.Graphics (#7129)
jhorv
2024-07-30
Fix shader RegisterUsage pass only taking first operation dest into account (...
gdkchan
2024-07-17
Vulkan: Defer guest barriers, and improve image barrier timings (#7012)
riperiperi
2024-06-16
Extend bindless elimination to catch a few more specific cases (#6921)
gdkchan
2024-06-02
Vulkan separate descriptor set fixes (#6895)
gdkchan
2024-06-02
Avoid inexact read with 'Stream.Read' (#6847)
Marco Carvalho
2024-05-26
Vulkan: Extend full bindless to cover cases with phi nodes (#6853)
gdkchan
2024-05-26
misc: Change disk shader cache compression algorithm to `Brotli` (RFC 7932) (...
MutantAura
2024-05-26
Allow texture arrays to use separate descriptor sets on Vulkan (#6870)
gdkchan
2024-05-19
GPU: Migrate buffers on GPU project, pre-emptively flush device local mapping...
riperiperi
2024-05-16
Change Deflate compression level to `Fastest`. (#6812)
MutantAura
2024-05-14
Add missing lock on texture cache UpdateMapping method (#6657)
gdkchan
2024-05-14
Make TextureGroup.ClearModified thread safe (#6686)
gdkchan
2024-05-14
Add support for bindless textures from storage buffer on Vulkan (#6721)
gdkchan
2024-05-08
Replace "List.ForEach" for "foreach" (#6783)
Marco Carvalho
2024-04-22
Add support for bindless textures from shader input (vertex buffer) on Vulkan...
gdkchan
2024-04-20
End render target lifetime on syncpoint increment (#6687)
gdkchan
2024-04-18
Fix unmapped address check when reading texture handles (#6679)
gdkchan
2024-04-14
Texture loading: reduce memory allocations (#6623)
jhorv
2024-04-09
Use ResScaleUnsupported flag for texture arrays (#6626)
gdkchan
2024-04-09
Fast D32S8 2D depth texture copy (#6636)
gdkchan
2024-04-07
Add support for large sampler arrays on Vulkan (#6489)
gdkchan
2024-04-03
Stop clearing Modified flag on DiscardData (#6591)
gdkchan
2024-03-26
Implement host tracked memory manager mode (#6356)
gdkchan
2024-03-16
chore: remove repetitive words (#6500)
standstaff
2024-03-14
GPU: Rebind RTs if scale changes when binding textures (#6493)
riperiperi
2024-03-14
Separate guest/host tracking + unaligned protection (#6486)
riperiperi
2024-03-13
Update AutoDeleteCache.cs (#6471)
Keaton
2024-03-13
Fix geometry shader passthrough issue (#6462)
Nicolas Abram
2024-03-10
Fix lost copy and swap problem on shader SSA deconstruction (#6455)
gdkchan
2024-02-24
Change packed aliasing formats to UInt (#6358)
gdkchan
2024-02-22
Implement virtual buffer dependencies (#6190)
gdkchan
2024-02-17
Vulkan: Improve texture barrier usage, timing and batching (#6240)
riperiperi
2024-02-15
Implement X8Z24 texture format (#6315)
gdkchan
2024-02-10
Force CPU copy for non-identity DMA remap (#6293)
gdkchan
2024-02-08
Implement BGR10A2 render target format (#6273)
gdkchan
2024-02-08
Clamp vertex buffer size to mapped size if too high (#6272)
gdkchan
2024-02-04
Revert change to skip flush when range size is 0 (#6254)
gdkchan
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