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Ryujinx.Graphics.Gpu
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Shader
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GpuAccessorBase.cs
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Author
2024-05-26
Allow texture arrays to use separate descriptor sets on Vulkan (#6870)
gdkchan
2024-04-22
Add support for bindless textures from shader input (vertex buffer) on Vulkan...
gdkchan
2024-04-07
Add support for large sampler arrays on Vulkan (#6489)
gdkchan
2023-10-20
GPU: Add fallback when textureGatherOffsets is not supported (#5792)
riperiperi
2023-08-29
Geometry shader emulation for macOS (#5551)
gdkchan
2023-08-16
Fix vote and shuffle shader instructions on AMD GPUs (#5540)
gdkchan
2023-08-16
Implement scaled vertex format emulation (#5564)
gdkchan
2023-08-13
Delete ShaderConfig and organize shader resources/definitions better (#5509)
gdkchan
2023-07-02
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
TSRBerry
2023-06-10
Implement transform feedback emulation for hardware without native support (#...
gdkchan
2023-06-08
Remove barrier on Intel if control flow is potentially divergent (#5044)
gdkchan
2023-06-08
Implement soft float64 conversion on shaders when host has no support (#5159)
gdkchan
2023-05-31
Share ResourceManager vertex vertex A and B shaders (#5181)
gdkchan
2023-05-28
Add support for VK_EXT_depth_clip_control. (#5027)
cstamford
2023-05-21
Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025)
gdkchan
2023-05-20
Replace constant buffer access on shader with new Load instruction (#4646)
gdkchan
2023-04-27
Move solution and projects to src
TSR Berry