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authorgdkchan <gab.dark.100@gmail.com>2024-04-07 18:25:55 -0300
committerGitHub <noreply@github.com>2024-04-07 18:25:55 -0300
commit3e6e0e4afaa3c3ffb118cb17b61feb16966a7eeb (patch)
treea4652499c089b0853e39c382cad82a9db4d6ad08 /src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs
parent808803d97a0c06809bf000687c252f960048fcf0 (diff)
Add support for large sampler arrays on Vulkan (#6489)
* Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs')
-rw-r--r--src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs77
1 files changed, 56 insertions, 21 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs b/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs
index a5b31363..06e5edf1 100644
--- a/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs
+++ b/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs
@@ -20,6 +20,9 @@ namespace Ryujinx.Graphics.Gpu.Shader
private int _reservedTextures;
private int _reservedImages;
+ private int _staticTexturesCount;
+ private int _staticImagesCount;
+
/// <summary>
/// Creates a new GPU accessor.
/// </summary>
@@ -48,7 +51,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
_reservedImages = rrc.ReservedImages;
}
- public int QueryBindingConstantBuffer(int index)
+ public int CreateConstantBufferBinding(int index)
{
int binding;
@@ -64,62 +67,84 @@ namespace Ryujinx.Graphics.Gpu.Shader
return binding + _reservedConstantBuffers;
}
- public int QueryBindingStorageBuffer(int index)
+ public int CreateImageBinding(int count, bool isBuffer)
{
int binding;
if (_context.Capabilities.Api == TargetApi.Vulkan)
{
- binding = GetBindingFromIndex(index, _context.Capabilities.MaximumStorageBuffersPerStage, "Storage buffer");
+ if (count == 1)
+ {
+ int index = _staticImagesCount++;
+
+ if (isBuffer)
+ {
+ index += (int)_context.Capabilities.MaximumImagesPerStage;
+ }
+
+ binding = GetBindingFromIndex(index, _context.Capabilities.MaximumImagesPerStage * 2, "Image");
+ }
+ else
+ {
+ binding = (int)GetDynamicBaseIndexDual(_context.Capabilities.MaximumImagesPerStage) + _resourceCounts.ImagesCount++;
+ }
}
else
{
- binding = _resourceCounts.StorageBuffersCount++;
+ binding = _resourceCounts.ImagesCount;
+
+ _resourceCounts.ImagesCount += count;
}
- return binding + _reservedStorageBuffers;
+ return binding + _reservedImages;
}
- public int QueryBindingTexture(int index, bool isBuffer)
+ public int CreateStorageBufferBinding(int index)
{
int binding;
if (_context.Capabilities.Api == TargetApi.Vulkan)
{
- if (isBuffer)
- {
- index += (int)_context.Capabilities.MaximumTexturesPerStage;
- }
-
- binding = GetBindingFromIndex(index, _context.Capabilities.MaximumTexturesPerStage * 2, "Texture");
+ binding = GetBindingFromIndex(index, _context.Capabilities.MaximumStorageBuffersPerStage, "Storage buffer");
}
else
{
- binding = _resourceCounts.TexturesCount++;
+ binding = _resourceCounts.StorageBuffersCount++;
}
- return binding + _reservedTextures;
+ return binding + _reservedStorageBuffers;
}
- public int QueryBindingImage(int index, bool isBuffer)
+ public int CreateTextureBinding(int count, bool isBuffer)
{
int binding;
if (_context.Capabilities.Api == TargetApi.Vulkan)
{
- if (isBuffer)
+ if (count == 1)
{
- index += (int)_context.Capabilities.MaximumImagesPerStage;
- }
+ int index = _staticTexturesCount++;
+
+ if (isBuffer)
+ {
+ index += (int)_context.Capabilities.MaximumTexturesPerStage;
+ }
- binding = GetBindingFromIndex(index, _context.Capabilities.MaximumImagesPerStage * 2, "Image");
+ binding = GetBindingFromIndex(index, _context.Capabilities.MaximumTexturesPerStage * 2, "Texture");
+ }
+ else
+ {
+ binding = (int)GetDynamicBaseIndexDual(_context.Capabilities.MaximumTexturesPerStage) + _resourceCounts.TexturesCount++;
+ }
}
else
{
- binding = _resourceCounts.ImagesCount++;
+ binding = _resourceCounts.TexturesCount;
+
+ _resourceCounts.TexturesCount += count;
}
- return binding + _reservedImages;
+ return binding + _reservedTextures;
}
private int GetBindingFromIndex(int index, uint maxPerStage, string resourceName)
@@ -148,6 +173,16 @@ namespace Ryujinx.Graphics.Gpu.Shader
};
}
+ private static uint GetDynamicBaseIndexDual(uint maxPerStage)
+ {
+ return GetDynamicBaseIndex(maxPerStage) * 2;
+ }
+
+ private static uint GetDynamicBaseIndex(uint maxPerStage)
+ {
+ return maxPerStage * Constants.ShaderStages;
+ }
+
public int QueryHostGatherBiasPrecision() => _context.Capabilities.GatherBiasPrecision;
public bool QueryHostReducedPrecision() => _context.Capabilities.ReduceShaderPrecision;