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Author
2023-10-18
Enable copy between MS and non-MS textures with different height (#5801)
gdkchan
2023-09-26
GPU: Don't create tracking handles for buffer textures (#5727)
riperiperi
2023-09-25
GPU: Discard data when getting texture before full clear (#5719)
riperiperi
2023-08-29
Geometry shader emulation for macOS (#5551)
gdkchan
2023-08-16
GPU: Add Z16RUnormGUintBUintAUint Format (#5578)
riperiperi
2023-08-14
Simplify resolution scale updates (#5541)
gdkchan
2023-07-11
Move support buffer update out of the backends (#5411)
gdkchan
2023-07-02
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
TSRBerry
2023-06-23
"Exists" method should be used instead of the "Any" extension (#5345)
Marco Carvalho
2023-06-04
Texture: Fix layout conversion when gobs in z is used with depth = 1 (#5220)
riperiperi
2023-05-11
GPU: Remove swizzle undefined matching and rework depth aliasing (#4896)
riperiperi
2023-05-05
GPU: Remove CPU region handle containers (#4817)
riperiperi
2023-05-05
Fix typo in TextureBindingsManager.cs (#4798)
Ikko Eltociear Ashimine
2023-05-03
Fix some invalid blits involving depth textures (#4723)
gdkchan
2023-05-01
GPU: Keep rendered textures without any pool references alive (#4662)
riperiperi
2023-05-01
GPU: Pre-emptively flush textures that are flushed often (to imported memory ...
riperiperi
2023-05-01
GPU: Fix errors handling texture remapping (#4745)
riperiperi
2023-04-27
Move solution and projects to src
TSR Berry