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Ryujinx.Graphics.Gpu
Age
Commit message (
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Author
2023-10-20
GPU: Add fallback when textureGatherOffsets is not supported (#5792)
riperiperi
2023-10-18
Enable copy between MS and non-MS textures with different height (#5801)
gdkchan
2023-10-06
GPU: Add HLE macros for popular NVN macros (#5761)
riperiperi
2023-10-06
Fix SPIR-V call out arguments regression (#5767)
gdkchan
2023-10-04
Fix SPIR-V function calls (#5764)
gdkchan
2023-10-04
Use unique temporary variables for function call parameters on SPIR-V (#5757)
gdkchan
2023-10-03
Implement textureSamples texture query shader instruction (#5750)
gdkchan
2023-09-26
GPU: Don't create tracking handles for buffer textures (#5727)
riperiperi
2023-09-25
GPU: Discard data when getting texture before full clear (#5719)
riperiperi
2023-09-14
Fix gl_Layer to geometry shader change not writing gl_Layer (#5682)
gdkchan
2023-09-11
Fix shader GlobalToStorage pass when base address comes from local or shared ...
gdkchan
2023-09-05
Delete ResourceAccess (#5626)
gdkchan
2023-08-29
Geometry shader emulation for macOS (#5551)
gdkchan
2023-08-23
Vulkan: Fix MoltenVK flickering (#5612)
riperiperi
2023-08-16
Fix vote and shuffle shader instructions on AMD GPUs (#5540)
gdkchan
2023-08-16
Declare and use gl_PerVertex block for VTG per-vertex built-ins (#5576)
gdkchan
2023-08-16
GPU: Add Z16RUnormGUintBUintAUint Format (#5578)
riperiperi
2023-08-16
Implement scaled vertex format emulation (#5564)
gdkchan
2023-08-14
Vulkan: Buffer Mirrors for MacOS performance (#4899)
riperiperi
2023-08-14
Simplify resolution scale updates (#5541)
gdkchan
2023-08-14
GPU: Track basic buffer copies that modify texture memory (#5554)
riperiperi
2023-08-13
Delete ShaderConfig and organize shader resources/definitions better (#5509)
gdkchan
2023-08-07
Implement color space passthrough option (#5531)
jcm
2023-08-07
Do not add more code after alpha test discard on fragment shader (#5529)
gdkchan
2023-08-06
GPU: Don't sync/bind index buffer when it's not in use (#5526)
riperiperi
2023-07-29
Fix incorrect fragment origin when YNegate is enabled (#4673)
gdkchan
2023-07-24
Add workflow to automatically check code style issues for PRs (#4670)
TSRBerry
2023-07-11
Move support buffer update out of the backends (#5411)
gdkchan
2023-07-03
Stop identifying shader textures with handle and cbuf, use binding instead (#...
gdkchan
2023-07-02
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
TSRBerry
2023-06-28
Apply new naming rule to all projects except Vp9 (#5407)
TSRBerry
2023-06-23
"Exists" method should be used instead of the "Any" extension (#5345)
Marco Carvalho
2023-06-22
Fix regression introduced by 1.1.1733 on Intel GPUs (#5311)
Kurochi51
2023-06-15
Implement Load/Store Local/Shared and Atomic shared using new instructions (#...
gdkchan
2023-06-15
Blocks should be synchronized on read-only fields (#5212)
Marco Carvalho
2023-06-10
Implement transform feedback emulation for hardware without native support (#...
gdkchan
2023-06-09
Removing shift by 0 (#5249)
Marco Carvalho
2023-06-08
Remove barrier on Intel if control flow is potentially divergent (#5044)
gdkchan
2023-06-08
Implement soft float64 conversion on shaders when host has no support (#5159)
gdkchan
2023-06-05
Fix wrong unaligned SB state when fetching compute shaders (#5223)
gdkchan
2023-06-04
Texture: Fix layout conversion when gobs in z is used with depth = 1 (#5220)
riperiperi
2023-06-03
Implement shader storage buffer operations using new Load/Store instructions ...
gdkchan
2023-06-01
Vulkan: Include DepthMode in ProgramPipelineState (#5185)
riperiperi
2023-05-31
GPU: Dispose Renderer after running deferred actions (#5144)
riperiperi
2023-05-31
Share ResourceManager vertex vertex A and B shaders (#5181)
gdkchan
2023-05-28
Add support for VK_EXT_depth_clip_control. (#5027)
cstamford
2023-05-26
Force reciprocal operation with value biased by constant to be precise on mac...
gdkchan
2023-05-25
Fix resolution scaling of image operation coordinates (#5102)
gdkchan
2023-05-25
Generate scaling helper functions on IR (#4714)
gdkchan
2023-05-22
Implement p2rc, p2ri, p2rr and r2p.cc shaders (#5031)
makigumo
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