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Ryujinx.Graphics.Gpu
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Author
2024-09-18
Replace passing by IMemoryOwner<byte> with passing by concrete MemoryOwner<by...
jhorv
2024-09-17
Change image format view handling to allow view incompatible formats (#7311)
gdkchan
2024-09-15
Implement fast DMA texture to texture copy (#7299)
gdkchan
2024-09-01
Fix incorrect depth texture 3D flag (#7262)
gdkchan
2024-08-31
Make HLE project AOT friendly (#7085)
Emmanuel Hansen
2024-08-03
replace ByteMemoryPool usage in Ryujinx.Graphics (#7129)
jhorv
2024-05-19
GPU: Migrate buffers on GPU project, pre-emptively flush device local mapping...
riperiperi
2024-04-22
Add support for bindless textures from shader input (vertex buffer) on Vulkan...
gdkchan
2024-04-20
End render target lifetime on syncpoint increment (#6687)
gdkchan
2024-04-14
Texture loading: reduce memory allocations (#6623)
jhorv
2024-04-07
Add support for large sampler arrays on Vulkan (#6489)
gdkchan
2024-03-14
GPU: Rebind RTs if scale changes when binding textures (#6493)
riperiperi
2024-02-15
Implement X8Z24 texture format (#6315)
gdkchan
2024-02-10
Force CPU copy for non-identity DMA remap (#6293)
gdkchan
2024-02-08
Implement BGR10A2 render target format (#6273)
gdkchan
2024-02-08
Clamp vertex buffer size to mapped size if too high (#6272)
gdkchan
2024-01-14
Fix vertex buffer size when switching between inline and state draw parameter...
gdkchan
2023-12-04
Implement support for multi-range buffers using Vulkan sparse mappings (#5427)
gdkchan
2023-12-04
editorconfig: Set default encoding to UTF-8 (#5793)
TSRBerry
2023-11-15
Fix missing texture flush for draw then DMA copy sequence without render targ...
gdkchan
2023-11-14
Disable DMA GPU copy for block linear to linear copies (#5927)
gdkchan
2023-10-06
GPU: Add HLE macros for popular NVN macros (#5761)
riperiperi
2023-09-25
GPU: Discard data when getting texture before full clear (#5719)
riperiperi
2023-09-05
Delete ResourceAccess (#5626)
gdkchan
2023-08-29
Geometry shader emulation for macOS (#5551)
gdkchan
2023-08-16
Implement scaled vertex format emulation (#5564)
gdkchan
2023-08-14
Vulkan: Buffer Mirrors for MacOS performance (#4899)
riperiperi
2023-08-06
GPU: Don't sync/bind index buffer when it's not in use (#5526)
riperiperi
2023-07-29
Fix incorrect fragment origin when YNegate is enabled (#4673)
gdkchan
2023-07-11
Move support buffer update out of the backends (#5411)
gdkchan
2023-07-02
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
TSRBerry
2023-06-10
Implement transform feedback emulation for hardware without native support (#...
gdkchan
2023-06-09
Removing shift by 0 (#5249)
Marco Carvalho
2023-06-05
Fix wrong unaligned SB state when fetching compute shaders (#5223)
gdkchan
2023-06-03
Implement shader storage buffer operations using new Load/Store instructions ...
gdkchan
2023-06-01
Vulkan: Include DepthMode in ProgramPipelineState (#5185)
riperiperi
2023-05-20
Limit compute storage buffer size (#5028)
gdkchan
2023-05-18
GPU: Avoid using garbage size for non-cb0 storage buffers (#4999)
riperiperi
2023-05-05
Allow any shader SSBO constant buffer slot and offset (#2237)
gdkchan
2023-05-03
Fix some invalid blits involving depth textures (#4723)
gdkchan
2023-05-01
GPU: Pre-emptively flush textures that are flushed often (to imported memory ...
riperiperi
2023-04-29
Uneven frame pacing with vsync (#4744)
al81-ru
2023-04-27
Move solution and projects to src
TSR Berry