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path: root/src/Ryujinx.Graphics.GAL
AgeCommit message (Collapse)Author
2023-06-15Blocks should be synchronized on read-only fields (#5212)Marco Carvalho
* Blocks should be synchronized on read-only fields * more readonlys * fix alignment * more * Update ISelfController.cs * simplify new * simplify new
2023-06-10Implement transform feedback emulation for hardware without native support ↵gdkchan
(#5080) * Implement transform feedback emulation for hardware without native support * Stop doing some useless buffer updates and account for non-zero base instance * Reduce redundant updates even more * Update descriptor init logic to account for ResourceLayout * Fix transform feedback and storage buffers not being updated in some cases * Shader cache version bump * PR feedback * SetInstancedDrawVertexCount must be always called after UpdateState * Minor typo
2023-06-08Remove barrier on Intel if control flow is potentially divergent (#5044)gdkchan
* Remove barrier on Intel if control flow is potentially divergent * Shader cache version bump
2023-06-08Implement soft float64 conversion on shaders when host has no support (#5159)gdkchan
* Implement soft float64 conversion on shaders when host has no support * Shader cache version bump * Fix rebase error
2023-06-03Allow BGRA images on Vulkan (#5203)gdkchan
2023-06-01Vulkan: Include DepthMode in ProgramPipelineState (#5185)riperiperi
2023-05-31GPU: Dispose Renderer after running deferred actions (#5144)riperiperi
* GAL: Dispose Renderer after running deferred actions Deferred actions from disposing physical memory instances always dispose the resources in their caches. The renderer can't be disposed before these resources get disposed, otherwise the dispose actions will not actually run, and the ThreadedRenderer may get stuck trying to enqueue too many commands when there is nothing consuming them. This should fix most instances of the emulator freezing on close. * Wait for main render commands to finish, but keep RenderThread alive til dispose * Address some feedback. * No parameterize needed * Set thread name as part of constructor * Port to Ava and SDL2
2023-05-28Add support for VK_EXT_depth_clip_control. (#5027)cstamford
* Add support for VK_EXT_depth_clip_control. * Code review feedback Minor formatting Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Check .DepthClipControl to make sure the host actually supports the feature. * Review feedback: remove Vulkan platform switch, relying on QueryHostSupportsDepthClipControl to drive the behaviour - OpenGL returns true, and any future platforms that don't support the [-1, 1] depth mode can return false for the transformation. --------- Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-05-21Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025)gdkchan
* Introduce ResourceLayout * Part 1: Use new ResourceSegments array on UpdateAndBind * Part 2: Use ResourceLayout to build PipelineLayout * Delete old code * XML docs * Fix shader cache load NRE * Fix typo
2023-05-01GPU: Pre-emptively flush textures that are flushed often (to imported memory ↵riperiperi
when available) (#4711) * WIP texture pre-flush Improve performance of TextureView GetData to buffer Fix copy/sync ordering Fix minor bug Make this actually work WIP host mapping stuff * Fix usage flags * message * Cleanup 1 * Fix rebase * Fix * Improve pre-flush rules * Fix pre-flush * A lot of cleanup * Use the host memory bits * Select the correct memory type * Cleanup TextureGroupHandle * Missing comment * Remove debugging logs * Revert BufferHandle _value access modifier * One interrupt action at a time. * Support D32S8 to D24S8 conversion, safeguards * Interrupt cannot happen in sync handle's lock Waitable needs to be checked twice now, but this should stop it from deadlocking. * Remove unused using * Address some feedback * Address feedback * Address more feedback * Address more feedback * Improve sync rules Should allow for faster sync in some cases.
2023-04-27Move solution and projects to srcTSR Berry