diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2023-06-10 18:31:38 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-06-10 18:31:38 -0300 |
| commit | eb0bb36bbfc3a4f5f2ac1c8721e192239f899a1d (patch) | |
| tree | e43650855d28e8d49d7ad2d82466647263c3fe16 /src/Ryujinx.Graphics.GAL | |
| parent | 0e95a8271ac96b2c54907858140e2511a25a2b10 (diff) | |
Implement transform feedback emulation for hardware without native support (#5080)
* Implement transform feedback emulation for hardware without native support
* Stop doing some useless buffer updates and account for non-zero base instance
* Reduce redundant updates even more
* Update descriptor init logic to account for ResourceLayout
* Fix transform feedback and storage buffers not being updated in some cases
* Shader cache version bump
* PR feedback
* SetInstancedDrawVertexCount must be always called after UpdateState
* Minor typo
Diffstat (limited to 'src/Ryujinx.Graphics.GAL')
| -rw-r--r-- | src/Ryujinx.Graphics.GAL/Capabilities.cs | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.GAL/Capabilities.cs b/src/Ryujinx.Graphics.GAL/Capabilities.cs index 3b6e6b90..ef2da0b7 100644 --- a/src/Ryujinx.Graphics.GAL/Capabilities.cs +++ b/src/Ryujinx.Graphics.GAL/Capabilities.cs @@ -28,6 +28,7 @@ namespace Ryujinx.Graphics.GAL public readonly bool SupportsFragmentShaderOrderingIntel; public readonly bool SupportsGeometryShader; public readonly bool SupportsGeometryShaderPassthrough; + public readonly bool SupportsTransformFeedback; public readonly bool SupportsImageLoadFormatted; public readonly bool SupportsLayerVertexTessellation; public readonly bool SupportsMismatchingViewFormat; @@ -77,6 +78,7 @@ namespace Ryujinx.Graphics.GAL bool supportsFragmentShaderOrderingIntel, bool supportsGeometryShader, bool supportsGeometryShaderPassthrough, + bool supportsTransformFeedback, bool supportsImageLoadFormatted, bool supportsLayerVertexTessellation, bool supportsMismatchingViewFormat, @@ -122,6 +124,7 @@ namespace Ryujinx.Graphics.GAL SupportsFragmentShaderOrderingIntel = supportsFragmentShaderOrderingIntel; SupportsGeometryShader = supportsGeometryShader; SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough; + SupportsTransformFeedback = supportsTransformFeedback; SupportsImageLoadFormatted = supportsImageLoadFormatted; SupportsLayerVertexTessellation = supportsLayerVertexTessellation; SupportsMismatchingViewFormat = supportsMismatchingViewFormat; |
