diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2023-06-08 17:43:16 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-06-08 17:43:16 -0300 |
| commit | 2cdcfe46d8959b0cbd8aea3b4439b30a55d47f00 (patch) | |
| tree | 8f493b6e52e0e30997e7575dc55835d5f645943e /src/Ryujinx.Graphics.GAL | |
| parent | fe30c03cac9d1f09270a4156aceab273dbac81fb (diff) | |
Remove barrier on Intel if control flow is potentially divergent (#5044)
* Remove barrier on Intel if control flow is potentially divergent
* Shader cache version bump
Diffstat (limited to 'src/Ryujinx.Graphics.GAL')
| -rw-r--r-- | src/Ryujinx.Graphics.GAL/Capabilities.cs | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.GAL/Capabilities.cs b/src/Ryujinx.Graphics.GAL/Capabilities.cs index f2dd0963..3b6e6b90 100644 --- a/src/Ryujinx.Graphics.GAL/Capabilities.cs +++ b/src/Ryujinx.Graphics.GAL/Capabilities.cs @@ -34,6 +34,7 @@ namespace Ryujinx.Graphics.GAL public readonly bool SupportsCubemapView; public readonly bool SupportsNonConstantTextureOffset; public readonly bool SupportsShaderBallot; + public readonly bool SupportsShaderBarrierDivergence; public readonly bool SupportsShaderFloat64; public readonly bool SupportsTextureShadowLod; public readonly bool SupportsViewportIndexVertexTessellation; @@ -82,6 +83,7 @@ namespace Ryujinx.Graphics.GAL bool supportsCubemapView, bool supportsNonConstantTextureOffset, bool supportsShaderBallot, + bool supportsShaderBarrierDivergence, bool supportsShaderFloat64, bool supportsTextureShadowLod, bool supportsViewportIndexVertexTessellation, @@ -126,6 +128,7 @@ namespace Ryujinx.Graphics.GAL SupportsCubemapView = supportsCubemapView; SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset; SupportsShaderBallot = supportsShaderBallot; + SupportsShaderBarrierDivergence = supportsShaderBarrierDivergence; SupportsShaderFloat64 = supportsShaderFloat64; SupportsTextureShadowLod = supportsTextureShadowLod; SupportsViewportIndexVertexTessellation = supportsViewportIndexVertexTessellation; |
