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* Move kernel state from Horizon to KernelContext
* Merge syscalls partial classes, split 32 and 64-bit variants
* Sort usings
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* Implement a new physical memory manager and replace DeviceMemory
* Proper generic constraints
* Fix debug build
* Add memory tests
* New CPU memory manager and general code cleanup
* Remove host memory management from CPU project, use Ryujinx.Memory instead
* Fix tests
* Document exceptions on MemoryBlock
* Fix leak on unix memory allocation
* Proper disposal of some objects on tests
* Fix JitCache not being set as initialized
* GetRef without checks for 8-bits and 16-bits CAS
* Add MemoryBlock destructor
* Throw in separate method to improve codegen
* Address PR feedback
* QueryModified improvements
* Fix memory write tracking not marking all pages as modified in some cases
* Simplify MarkRegionAsModified
* Remove XML doc for ghost param
* Add back optimization to avoid useless buffer updates
* Add Ryujinx.Cpu project, move MemoryManager there and remove MemoryBlockWrapper
* Some nits
* Do not perform address translation when size is 0
* Address PR feedback and format NativeInterface class
* Remove ghost parameter description
* Update Ryujinx.Cpu to .NET Core 3.1
* Address PR feedback
* Fix build
* Return a well defined value for GetPhysicalAddress with invalid VA, and do not return unmapped ranges as modified
* Typo
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This implement the rendering information output informations of
RequestUpdate.
This is needed by some games to keep track of the count of update on the
DSP.
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CS0649) (#919)
* chore : disable unwanted warnings and minor code cleanup
* chore : remove more warnings
* fix : reorder struct correctly
* fix : restore _isKernel and remove useless comment
* fix : copy/paste error
* fix : restore CallMethod call
* fix : whitespace
* chore : clean using
* feat : remove warnings
* fix : simplify warning removal on struct
* fix : revert fields deletion and code clean up
* fix : re-add RE value
* fix : typo
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REV8 only added changes on performance buffer and wavebuffer dsp command
generation.
As we don't support any of those, we can just increment the revision
number for now.
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* Remove redundant modulo on wave buffer index
This is already performed by SetBufferIndex
* Correct typo in UpdateDataHeader
MixeSize -> MixSize
* Remove unused variable in audren
'volume' was unused and 'voice.Volume' was used instead so remove 'volume'
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* Support audio effect output status
* Remove extra line
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* .NET Core 3.0 is here!
* Remove IMemoryManager.cs and its references.
* Add T Math/F.FusedMultiplyAdd(T, T, T). Nits.
* Nit.
* Update appveyor.yml
* Revert "Resolve Visual Studio build issues"
This reverts commit 1772128ce0fc058e6280001aace3a77a7a96897b.
* Update SvcTable.cs
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* Fix AudioRenderer implementation
According to RE:
- `GetAudioRendererWorkBufferSize` is updated and improved to support `REV7`
- `RequestUpdateAudioRenderer` is updated to `REV7` too
Should improve results on recent game and close #718 and #707
* Fix NodeStates.GetWorkBufferSize
* Use BitUtils instead of IntUtils
* Nits
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* Refactoring HOS folder structure
Refactoring HOS folder structure:
- Added some subfolders when needed (Following structure decided in private).
- Added some `Types` folders when needed.
- Little cleanup here and there.
- Add services placeholders for every HOS services (close #766 and #753).
* Remove Types namespaces
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