| Age | Commit message (Expand) | Author |
|---|---|---|
| 2018-08-27 | Add R32_G32 texture format (#383) | HorrorTroll |
| 2018-08-19 | Rendertarget attachments, texture and image changes (#358) | ReinUsesLisp |
| 2018-08-16 | Code style fixes and nits on the HLE project (#355) | gdkchan |
| 2018-08-15 | More flexible memory manager (#307) | gdkchan |
| 2018-07-29 | Implement A2B10G10R10 TextureFormat (#248) | greggameplayer |
| 2018-07-19 | Support deswizzle of sparse tiled textures and some frame buffer fixes (#275) | gdkchan |
| 2018-07-19 | Implement BF10GF11RF11 TextureFormat (#246) | greggameplayer |
| 2018-07-19 | Implement Z24S8 TextureFormat (#247) | greggameplayer |
| 2018-07-16 | Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255) | greggameplayer |
| 2018-07-14 | Some small shader related fixes (#258) | gdkchan |
| 2018-07-12 | Add return of Texture Size and Bytes Per Pixel of ASTC2D 5x5, 6x6, 8x8, 10x10... | greggameplayer |
| 2018-07-09 | Add locking methods to the ogl resource cache (#238) | gdkchan |
| 2018-06-23 | Small OpenGL Renderer refactoring (#177) | gdkchan |
