| Age | Commit message (Collapse) | Author |
|
|
|
* (Re)Implement format reinterpretation, other changes
* Implement writeback to guest memory, some refactoring
* More refactoring, implement reinterpretation the old way again
* Clean up
* Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes
* nit: Formatting
* Address PR feedback
|
|
format. Fix BC6H_UF16 from Unorm to Sfloat (#417)
* Implement B5G6R5Unorm & BGR5A1Unorm
* Implement RGBA32Uint
* Implement R16Unorm & Z16 texture format
* Fix BC6H_UF16 from Unorm to Sfloat
|
|
|
|
* Move GPU LLE emulation from HLE to Graphics
* Graphics: Move Gal/Texture to Texture
* Remove Engines/ directory and namespace
* Use tables for image formats
* Abstract OpCode decoding
* Simplify image table
* Do not leak Read* symbols in TextureReader
* Fixups
* Rename IGalFrameBuffer -> IGalRenderTarget
* Remove MaxBpp hardcoded value
* Change yet again texture data and add G8R8 flipping
* Rename GalFrameBufferFormat to GalSurfaceFormat
* Unident EnsureSetup in ImageHandler
* Add IsCompressed
* Address some feedback
|
|
|
|
|
|
* Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format
* Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format
* Revert "Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format"
This reverts commit aea5c9db3a5e0b11545c3520f885e411a3587113.
* Conflicts fix
* Wrong fix
* E
* e
|
|
* Use a program counter to control shaders' flow
* Cleanup
* Implement SSY/SYNC
* Address feedback
* Fixup commentary
* Fixup Ssy instruction
|
|
|
|
|
|
|
|
|
|
* Add depth writting
* Implement multiple attachments
* Address feedback
|
|
|
|
* Avoid gpr overwritting on LD_C instruction
* Address feedback
* Ignore invalid registers
|
|
|
|
* Add multiple color outputs for fragment shaders
* Add registers and gal enums
* Use textures for framebuffers and split color and zeta framebuffers
* Abstract texture and framebuffer targets as an image
* Share images between framebuffers and textures
* Unstub formats
* Add some formats
* Disable multiple attachments
* Cache framebuffer attachments
* Handle format types
* Add some rendertarget formats
* Code cleanup
* Fixup half float types
* Address feedback
* Disable multiple attachments in shaders
* Add A4B4G4R4 image format
* Add reversed section for image enums
|
|
* Some style fixes and nits on ITimeZoneService
* Remove some unneeded usings
* Remove the Ryujinx.HLE.OsHle.Handles namespace
* Remove hbmenu automatic load on process exit
* Rename Ns to Device, rename Os to System, rename SystemState to State
* Move Exceptions and Utilities out of OsHle
* Rename OsHle to HOS
* Rename OsHle folder to HOS
* IManagerDisplayService and ISystemDisplayService style fixes
* BsdError shouldn't be public
* Add a empty new line before using static
* Remove unused file
* Some style fixes on NPDM
* Exit gracefully when the application is closed
* Code style fixes on IGeneralService
* Add 0x prefix on values printed as hex
* Small improvements on finalization code
* Move ProcessId and ThreadId out of AThreadState
* Rename VFs to FileSystem
* FsAccessHeader shouldn't be public. Also fix file names casing
* More case changes on NPDM
* Remove unused files
* Move using to the correct place on NPDM
* Use properties on KernelAccessControlMmio
* Address PR feedback
|
|
* Implement PointCoord and PointSize shader attributes
* Address feedback
|
|
* Keep track mapped buffers with fixed offsets
* Started rewriting the memory manager
* Initial support for MapPhysicalMemory and UnmapPhysicalMemory, other tweaks
* MapPhysicalMemory/UnmapPhysicalMemory support, other tweaks
* Rebased
* Optimize the map/unmap physical memory svcs
* Integrate shared font support
* Fix address space reserve alignment
* Some fixes related to gpu memory mapping
* Some cleanup
* Only try uploading const buffers that are really used
* Check if memory region is contiguous
* Rebased
* Add missing count increment on IsRegionModified
* Check for reads/writes outside of the address space, optimize translation with a tail call
|
|
|
|
* Add partial support to the TEX.B shader instruction, fix for mixed indexed and non-indexed drawing
* Better exception
|
|
* Add GalPipelineState and IGalPipeline
* Separate UploadVertex call
* Add ConstBuffer cache
* Move Vertex Assembly into GalPipelineState
* Move Uniform binds to GalPipelineState
* Move framebuffer flip into a buffer
* Rebase
* Fix regression
* Move clear values from VertexEndGl to ClearBuffers
* Rename obscure names O->Old S->New
|
|
specific crashes. (#332)
* Changing shader decompiler to avoid vec2 and vec3 types, which were causing specific crashes.
* aligning code
* step back
* Redoing changes
* Redoing changes
* Redoing changes and avoiding concatenations
* redoing changes
|
|
|
|
* add A2B10G10R10 TextureFormat
* return correct PixelFormat & PixelType
* return correct texture size
* return correct Bytes Per Pixel
|
|
|
|
* Blit framebuffer without shaders
* De-hardcode native size values
* Adapt to dehardcoded framebuffers and address feedback
* Remove framebuffer rebinding
|
|
* Directly send host address to buffer data
* Cleanup OGLShader
* Directly copy vertex and index data too
* Revert shader bind "cache"
* Address feedback
|
|
* Implement Geometry shaders
* Add EmitVertex() and EndPrimitive()
* Read output geometry data from header
* Stub Vmad
* Add Iadd_I32
* Stub Mov_S (S2R)
* Stub Isberd
* Change vertex index to gpr39 in Abuf
* Add stub messages for consistency
* Do not print input block when there is no attributes
* Use GL_ARB_enhanced_layouts
* Skip geometry shaders when there's no GL_ARB_enhanced_layouts
* Address feedback
* Address feedback
|
|
* Attempt to support deswizzle of sparse tiled textures
* Use correct frame buffer and viewport sizes, started to clean up the copy engine
* Correct texture width alignment
* Use Scale/Translate registers to calculate viewport rect
* Allow texture copy between frame buffers
|
|
* add BF10GF11RF11 TextureFormat
* return correct PixelFormat & PixelType
* return correct texture size
* return correct Bytes Per Pixel
* correct PixelType
|
|
* add Z24S8 TextureFormat
* return correct PixelFormat & PixelType
* return correct texture size
* return correct Bytes Per Pixel
* Correct PixelType
|
|
* Add IADDI32, IADD and SEL shader instructions
* Add LOP shader instruction and fix LOP32I pass_b
* Add ISET shader instruction
* Add IADD3 shader instruction
* Address feedback
* Fixup OperA in Iadd_I32
|
|
* Implement BC6H_SF16 & BC6H_UF16
* correct coding style (1/5)
* correct coding style (2/5)
* correct coding style (3/5)
* correct coding style (4/5)
* correct coding style (5/5)
|
|
* Add config key to dump shaders in local directory
* Address feedback
|
|
* Some small shader related fixes
* Address PR feedback
|
|
* Add locking methods to the ogl resource cache
* Remove some unused arguments
* Add the ZF32 texture format
|
|
|
|
* Disable tests for framebuffer blitting
|
|
* Implement stencil testing
* Implement depth testing
* Implement face culling
* Implement front face
* Comparison functions now take OGL enums too
* Fix front facing when flipping was used
* Add depth and stencil clear values
|
|
factor (#207)
* Add FaceAttr (0x3fc) input attribute in GLSL
* Implement unmanaged case in EmitTex
* Add ConstantColor for 0xC001 (G80) from PR #145
|
|
|
|
|
|
(untested) (#197)
|
|
|
|
* Add WIP support for Vertex Program A, add the FADD_I32 shader instruction, small fix on FFMA_I encoding, nits
* Add separate subroutines for program A/B, and copy attributes to a temp
* Move finalization code to main
* Add new line after flip uniform on the shader
* Handle possible case where VPB uses an output attribute written by VPA but not available on the vbo
* Address PR feedback
|
|
the buffer size, added a few more registers (currently not implemented)
|
|
|