| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-05-07 | NvServices refactoring (#120) | gdkchan | |
| * Initial implementation of NvMap/NvHostCtrl * More work on NvHostCtrl * Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind * Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb) * Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks * Remove now unused code, add comment about probably wrong result codes | |||
| 2018-04-25 | Some small sync primitive fixes, logging fixes, started to implement the 2D ↵ | gdkchan | |
| engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... | |||
| 2018-04-13 | Fix for current framebuffer issues (#78) | gdkchan | |
| [GPU] Fix some of the current framebuffer issues | |||
| 2018-04-10 | [GPU] Add support for the BC4/5 texture formats | gdkchan | |
| 2018-04-10 | [GPU] Add more shader instructions, add support for rgb565 textures | gdkchan | |
| 2018-04-08 | Add A1B5G5R5 texture format. (#76) | LDj3SNuD | |
| * Update GalTextureFormat.cs * Update TextureReader.cs | |||
| 2018-04-08 | Use correct pitch value when decoding linear swizzle textures | gdkchan | |
| 2018-04-08 | Merge shader branch, adding support for GLSL decompilation, a macro | gdkchan | |
| interpreter, and a rewrite of the GPU code. | |||
