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authorgdkchan <gab.dark.100@gmail.com>2018-04-25 23:11:26 -0300
committergdkchan <gab.dark.100@gmail.com>2018-04-25 23:12:26 -0300
commita38a72b0622f89897bdcd01b6d00ea6bc142c34f (patch)
tree2025cdddaa7ef6769ac69c51eeede0924ffcba5f /Ryujinx.Graphics/Gpu/TextureReader.cs
parent211f7f69db4d84b82caa3ee62d4ecdfbbd95604d (diff)
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
Diffstat (limited to 'Ryujinx.Graphics/Gpu/TextureReader.cs')
-rw-r--r--Ryujinx.Graphics/Gpu/TextureReader.cs24
1 files changed, 4 insertions, 20 deletions
diff --git a/Ryujinx.Graphics/Gpu/TextureReader.cs b/Ryujinx.Graphics/Gpu/TextureReader.cs
index 4c3b4fb1..17fd95c5 100644
--- a/Ryujinx.Graphics/Gpu/TextureReader.cs
+++ b/Ryujinx.Graphics/Gpu/TextureReader.cs
@@ -30,7 +30,7 @@ namespace Ryujinx.Graphics.Gpu
byte[] Output = new byte[Width * Height * 2];
- ISwizzle Swizzle = GetSwizzle(Texture, Width, 2);
+ ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 2);
fixed (byte* BuffPtr = Output)
{
@@ -59,7 +59,7 @@ namespace Ryujinx.Graphics.Gpu
byte[] Output = new byte[Width * Height * 4];
- ISwizzle Swizzle = GetSwizzle(Texture, Width, 4);
+ ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 4);
fixed (byte* BuffPtr = Output)
{
@@ -88,7 +88,7 @@ namespace Ryujinx.Graphics.Gpu
byte[] Output = new byte[Width * Height * 8];
- ISwizzle Swizzle = GetSwizzle(Texture, Width, 8);
+ ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 8);
fixed (byte* BuffPtr = Output)
{
@@ -117,7 +117,7 @@ namespace Ryujinx.Graphics.Gpu
byte[] Output = new byte[Width * Height * 16];
- ISwizzle Swizzle = GetSwizzle(Texture, Width, 16);
+ ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 16);
fixed (byte* BuffPtr = Output)
{
@@ -140,21 +140,5 @@ namespace Ryujinx.Graphics.Gpu
return Output;
}
-
- private static ISwizzle GetSwizzle(Texture Texture, int Width, int Bpp)
- {
- switch (Texture.Swizzle)
- {
- case TextureSwizzle.Pitch:
- case TextureSwizzle.PitchColorKey:
- return new LinearSwizzle(Texture.Pitch, Bpp);
-
- case TextureSwizzle.BlockLinear:
- case TextureSwizzle.BlockLinearColorKey:
- return new BlockLinearSwizzle(Width, Bpp, Texture.BlockHeight);
- }
-
- throw new NotImplementedException(Texture.Swizzle.ToString());
- }
}
}