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authorgdkchan <gab.dark.100@gmail.com>2018-04-25 23:11:26 -0300
committergdkchan <gab.dark.100@gmail.com>2018-04-25 23:12:26 -0300
commita38a72b0622f89897bdcd01b6d00ea6bc142c34f (patch)
tree2025cdddaa7ef6769ac69c51eeede0924ffcba5f /Ryujinx.Graphics/Gpu
parent211f7f69db4d84b82caa3ee62d4ecdfbbd95604d (diff)
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
Diffstat (limited to 'Ryujinx.Graphics/Gpu')
-rw-r--r--Ryujinx.Graphics/Gpu/NsGpu.cs4
-rw-r--r--Ryujinx.Graphics/Gpu/NsGpuMemoryMgr.cs12
-rw-r--r--Ryujinx.Graphics/Gpu/NvGpuEngine2d.cs158
-rw-r--r--Ryujinx.Graphics/Gpu/NvGpuEngine2dReg.cs25
-rw-r--r--Ryujinx.Graphics/Gpu/NvGpuEngine3d.cs5
-rw-r--r--Ryujinx.Graphics/Gpu/NvGpuEngine3dReg.cs2
-rw-r--r--Ryujinx.Graphics/Gpu/NvGpuFifo.cs6
-rw-r--r--Ryujinx.Graphics/Gpu/TextureHelper.cs23
-rw-r--r--Ryujinx.Graphics/Gpu/TextureReader.cs24
-rw-r--r--Ryujinx.Graphics/Gpu/TextureWriter.cs45
10 files changed, 280 insertions, 24 deletions
diff --git a/Ryujinx.Graphics/Gpu/NsGpu.cs b/Ryujinx.Graphics/Gpu/NsGpu.cs
index 9a2e9012..e1088982 100644
--- a/Ryujinx.Graphics/Gpu/NsGpu.cs
+++ b/Ryujinx.Graphics/Gpu/NsGpu.cs
@@ -7,10 +7,11 @@ namespace Ryujinx.Graphics.Gpu
{
public IGalRenderer Renderer { get; private set; }
- internal NsGpuMemoryMgr MemoryMgr { get; private set; }
+ public NsGpuMemoryMgr MemoryMgr { get; private set; }
public NvGpuFifo Fifo { get; private set; }
+ public NvGpuEngine2d Engine2d { get; private set; }
public NvGpuEngine3d Engine3d { get; private set; }
private Thread FifoProcessing;
@@ -25,6 +26,7 @@ namespace Ryujinx.Graphics.Gpu
Fifo = new NvGpuFifo(this);
+ Engine2d = new NvGpuEngine2d(this);
Engine3d = new NvGpuEngine3d(this);
KeepRunning = true;
diff --git a/Ryujinx.Graphics/Gpu/NsGpuMemoryMgr.cs b/Ryujinx.Graphics/Gpu/NsGpuMemoryMgr.cs
index 7f50640d..eff51783 100644
--- a/Ryujinx.Graphics/Gpu/NsGpuMemoryMgr.cs
+++ b/Ryujinx.Graphics/Gpu/NsGpuMemoryMgr.cs
@@ -1,6 +1,6 @@
namespace Ryujinx.Graphics.Gpu
{
- class NsGpuMemoryMgr
+ public class NsGpuMemoryMgr
{
private const long AddrSize = 1L << 40;
@@ -50,12 +50,20 @@ namespace Ryujinx.Graphics.Gpu
return GpuAddr;
}
+ public void Unmap(long Position, long Size)
+ {
+ for (long Offset = 0; Offset < Size; Offset += PageSize)
+ {
+ SetPTAddr(Position + Offset, PteUnmapped);
+ }
+ }
+
public long Map(long CpuAddr, long Size)
{
CpuAddr &= ~PageMask;
long Position = GetFreePosition(Size);
-
+
if (Position != -1)
{
for (long Offset = 0; Offset < Size; Offset += PageSize)
diff --git a/Ryujinx.Graphics/Gpu/NvGpuEngine2d.cs b/Ryujinx.Graphics/Gpu/NvGpuEngine2d.cs
new file mode 100644
index 00000000..c2bee167
--- /dev/null
+++ b/Ryujinx.Graphics/Gpu/NvGpuEngine2d.cs
@@ -0,0 +1,158 @@
+using ChocolArm64.Memory;
+using Ryujinx.Graphics.Gal;
+using System.Collections.Generic;
+
+namespace Ryujinx.Graphics.Gpu
+{
+ public class NvGpuEngine2d : INvGpuEngine
+ {
+ private enum CopyOperation
+ {
+ SrcCopyAnd,
+ RopAnd,
+ Blend,
+ SrcCopy,
+ Rop,
+ SrcCopyPremult,
+ BlendPremult
+ }
+
+ public int[] Registers { get; private set; }
+
+ private NsGpu Gpu;
+
+ private Dictionary<int, NvGpuMethod> Methods;
+
+ public NvGpuEngine2d(NsGpu Gpu)
+ {
+ this.Gpu = Gpu;
+
+ Registers = new int[0xe00];
+
+ Methods = new Dictionary<int, NvGpuMethod>();
+
+ void AddMethod(int Meth, int Count, int Stride, NvGpuMethod Method)
+ {
+ while (Count-- > 0)
+ {
+ Methods.Add(Meth, Method);
+
+ Meth += Stride;
+ }
+ }
+
+ AddMethod(0xb5, 1, 1, TextureCopy);
+ }
+
+ public void CallMethod(AMemory Memory, NsGpuPBEntry PBEntry)
+ {
+ if (Methods.TryGetValue(PBEntry.Method, out NvGpuMethod Method))
+ {
+ Method(Memory, PBEntry);
+ }
+ else
+ {
+ WriteRegister(PBEntry);
+ }
+ }
+
+ private void TextureCopy(AMemory Memory, NsGpuPBEntry PBEntry)
+ {
+ CopyOperation Operation = (CopyOperation)ReadRegister(NvGpuEngine2dReg.CopyOperation);
+
+ bool SrcLinear = ReadRegister(NvGpuEngine2dReg.SrcLinear) != 0;
+ int SrcWidth = ReadRegister(NvGpuEngine2dReg.SrcWidth);
+ int SrcHeight = ReadRegister(NvGpuEngine2dReg.SrcHeight);
+
+ bool DstLinear = ReadRegister(NvGpuEngine2dReg.DstLinear) != 0;
+ int DstWidth = ReadRegister(NvGpuEngine2dReg.DstWidth);
+ int DstHeight = ReadRegister(NvGpuEngine2dReg.DstHeight);
+ int DstPitch = ReadRegister(NvGpuEngine2dReg.DstPitch);
+ int DstBlkDim = ReadRegister(NvGpuEngine2dReg.DstBlockDimensions);
+
+ TextureSwizzle DstSwizzle = DstLinear
+ ? TextureSwizzle.Pitch
+ : TextureSwizzle.BlockLinear;
+
+ int DstBlockHeight = 1 << ((DstBlkDim >> 4) & 0xf);
+
+ long Tag = MakeInt64From2xInt32(NvGpuEngine2dReg.SrcAddress);
+
+ TryGetCpuAddr(NvGpuEngine2dReg.SrcAddress, out long SrcAddress);
+ TryGetCpuAddr(NvGpuEngine2dReg.DstAddress, out long DstAddress);
+
+ bool IsFbTexture = Gpu.Engine3d.IsFrameBufferPosition(Tag);
+
+ if (IsFbTexture && DstLinear)
+ {
+ DstSwizzle = TextureSwizzle.BlockLinear;
+ }
+
+ Texture DstTexture = new Texture(
+ DstAddress,
+ DstWidth,
+ DstHeight,
+ DstBlockHeight,
+ DstBlockHeight,
+ DstSwizzle,
+ GalTextureFormat.A8B8G8R8);
+
+ if (IsFbTexture)
+ {
+ Gpu.Renderer.GetFrameBufferData(Tag, (byte[] Buffer) =>
+ {
+ CopyTexture(Memory, DstTexture, Buffer);
+ });
+ }
+ else
+ {
+ long Size = SrcWidth * SrcHeight * 4;
+
+ byte[] Buffer = AMemoryHelper.ReadBytes(Memory, SrcAddress, Size);
+
+ CopyTexture(Memory, DstTexture, Buffer);
+ }
+ }
+
+ private void CopyTexture(AMemory Memory, Texture Texture, byte[] Buffer)
+ {
+ TextureWriter.Write(Memory, Texture, Buffer);
+ }
+
+ private bool TryGetCpuAddr(NvGpuEngine2dReg Reg, out long Position)
+ {
+ Position = MakeInt64From2xInt32(Reg);
+
+ Position = Gpu.GetCpuAddr(Position);
+
+ return Position != -1;
+ }
+
+ private long MakeInt64From2xInt32(NvGpuEngine2dReg Reg)
+ {
+ return
+ (long)Registers[(int)Reg + 0] << 32 |
+ (uint)Registers[(int)Reg + 1];
+ }
+
+ private void WriteRegister(NsGpuPBEntry PBEntry)
+ {
+ int ArgsCount = PBEntry.Arguments.Count;
+
+ if (ArgsCount > 0)
+ {
+ Registers[PBEntry.Method] = PBEntry.Arguments[ArgsCount - 1];
+ }
+ }
+
+ private int ReadRegister(NvGpuEngine2dReg Reg)
+ {
+ return Registers[(int)Reg];
+ }
+
+ private void WriteRegister(NvGpuEngine2dReg Reg, int Value)
+ {
+ Registers[(int)Reg] = Value;
+ }
+ }
+} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gpu/NvGpuEngine2dReg.cs b/Ryujinx.Graphics/Gpu/NvGpuEngine2dReg.cs
new file mode 100644
index 00000000..903baca8
--- /dev/null
+++ b/Ryujinx.Graphics/Gpu/NvGpuEngine2dReg.cs
@@ -0,0 +1,25 @@
+namespace Ryujinx.Graphics.Gpu
+{
+ enum NvGpuEngine2dReg
+ {
+ DstFormat = 0x80,
+ DstLinear = 0x81,
+ DstBlockDimensions = 0x82,
+ DstDepth = 0x83,
+ DstLayer = 0x84,
+ DstPitch = 0x85,
+ DstWidth = 0x86,
+ DstHeight = 0x87,
+ DstAddress = 0x88,
+ SrcFormat = 0x8c,
+ SrcLinear = 0x8d,
+ SrcBlockDimensions = 0x8e,
+ SrcDepth = 0x8f,
+ SrcLayer = 0x90,
+ SrcPitch = 0x91,
+ SrcWidth = 0x92,
+ SrcHeight = 0x93,
+ SrcAddress = 0x94,
+ CopyOperation = 0xab
+ }
+} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gpu/NvGpuEngine3d.cs b/Ryujinx.Graphics/Gpu/NvGpuEngine3d.cs
index 88ad7633..bf04db36 100644
--- a/Ryujinx.Graphics/Gpu/NvGpuEngine3d.cs
+++ b/Ryujinx.Graphics/Gpu/NvGpuEngine3d.cs
@@ -360,6 +360,9 @@ namespace Ryujinx.Graphics.Gpu
for (int Index = 0; Index < 32; Index++)
{
+ int VertexFirst = ReadRegister(NvGpuEngine3dReg.VertexArrayFirst);
+ int VertexCount = ReadRegister(NvGpuEngine3dReg.VertexArrayCount);
+
int Control = ReadRegister(NvGpuEngine3dReg.VertexArrayNControl + Index * 4);
bool Enable = (Control & 0x1000) != 0;
@@ -394,7 +397,7 @@ namespace Ryujinx.Graphics.Gpu
}
else
{
- Gpu.Renderer.DrawArrays(Index, PrimType);
+ Gpu.Renderer.DrawArrays(Index, VertexFirst, VertexCount, PrimType);
}
}
}
diff --git a/Ryujinx.Graphics/Gpu/NvGpuEngine3dReg.cs b/Ryujinx.Graphics/Gpu/NvGpuEngine3dReg.cs
index 605ca9da..0d995619 100644
--- a/Ryujinx.Graphics/Gpu/NvGpuEngine3dReg.cs
+++ b/Ryujinx.Graphics/Gpu/NvGpuEngine3dReg.cs
@@ -12,6 +12,8 @@ namespace Ryujinx.Graphics.Gpu
ViewportTranslateX = 0x283,
ViewportTranslateY = 0x284,
ViewportTranslateZ = 0x285,
+ VertexArrayFirst = 0x35d,
+ VertexArrayCount = 0x35e,
VertexAttribNFormat = 0x458,
IBlendEnable = 0x4b9,
BlendSeparateAlpha = 0x4cf,
diff --git a/Ryujinx.Graphics/Gpu/NvGpuFifo.cs b/Ryujinx.Graphics/Gpu/NvGpuFifo.cs
index df765895..68c2902a 100644
--- a/Ryujinx.Graphics/Gpu/NvGpuFifo.cs
+++ b/Ryujinx.Graphics/Gpu/NvGpuFifo.cs
@@ -139,11 +139,17 @@ namespace Ryujinx.Graphics.Gpu
{
switch (SubChannels[PBEntry.SubChannel])
{
+ case NvGpuEngine._2d: Call2dMethod(Memory, PBEntry); break;
case NvGpuEngine._3d: Call3dMethod(Memory, PBEntry); break;
}
}
}
+ private void Call2dMethod(AMemory Memory, NsGpuPBEntry PBEntry)
+ {
+ Gpu.Engine2d.CallMethod(Memory, PBEntry);
+ }
+
private void Call3dMethod(AMemory Memory, NsGpuPBEntry PBEntry)
{
if (PBEntry.Method < 0xe00)
diff --git a/Ryujinx.Graphics/Gpu/TextureHelper.cs b/Ryujinx.Graphics/Gpu/TextureHelper.cs
new file mode 100644
index 00000000..d3c2ac14
--- /dev/null
+++ b/Ryujinx.Graphics/Gpu/TextureHelper.cs
@@ -0,0 +1,23 @@
+using System;
+
+namespace Ryujinx.Graphics.Gpu
+{
+ static class TextureHelper
+ {
+ public static ISwizzle GetSwizzle(Texture Texture, int Width, int Bpp)
+ {
+ switch (Texture.Swizzle)
+ {
+ case TextureSwizzle.Pitch:
+ case TextureSwizzle.PitchColorKey:
+ return new LinearSwizzle(Texture.Pitch, Bpp);
+
+ case TextureSwizzle.BlockLinear:
+ case TextureSwizzle.BlockLinearColorKey:
+ return new BlockLinearSwizzle(Width, Bpp, Texture.BlockHeight);
+ }
+
+ throw new NotImplementedException(Texture.Swizzle.ToString());
+ }
+ }
+}
diff --git a/Ryujinx.Graphics/Gpu/TextureReader.cs b/Ryujinx.Graphics/Gpu/TextureReader.cs
index 4c3b4fb1..17fd95c5 100644
--- a/Ryujinx.Graphics/Gpu/TextureReader.cs
+++ b/Ryujinx.Graphics/Gpu/TextureReader.cs
@@ -30,7 +30,7 @@ namespace Ryujinx.Graphics.Gpu
byte[] Output = new byte[Width * Height * 2];
- ISwizzle Swizzle = GetSwizzle(Texture, Width, 2);
+ ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 2);
fixed (byte* BuffPtr = Output)
{
@@ -59,7 +59,7 @@ namespace Ryujinx.Graphics.Gpu
byte[] Output = new byte[Width * Height * 4];
- ISwizzle Swizzle = GetSwizzle(Texture, Width, 4);
+ ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 4);
fixed (byte* BuffPtr = Output)
{
@@ -88,7 +88,7 @@ namespace Ryujinx.Graphics.Gpu
byte[] Output = new byte[Width * Height * 8];
- ISwizzle Swizzle = GetSwizzle(Texture, Width, 8);
+ ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 8);
fixed (byte* BuffPtr = Output)
{
@@ -117,7 +117,7 @@ namespace Ryujinx.Graphics.Gpu
byte[] Output = new byte[Width * Height * 16];
- ISwizzle Swizzle = GetSwizzle(Texture, Width, 16);
+ ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 16);
fixed (byte* BuffPtr = Output)
{
@@ -140,21 +140,5 @@ namespace Ryujinx.Graphics.Gpu
return Output;
}
-
- private static ISwizzle GetSwizzle(Texture Texture, int Width, int Bpp)
- {
- switch (Texture.Swizzle)
- {
- case TextureSwizzle.Pitch:
- case TextureSwizzle.PitchColorKey:
- return new LinearSwizzle(Texture.Pitch, Bpp);
-
- case TextureSwizzle.BlockLinear:
- case TextureSwizzle.BlockLinearColorKey:
- return new BlockLinearSwizzle(Width, Bpp, Texture.BlockHeight);
- }
-
- throw new NotImplementedException(Texture.Swizzle.ToString());
- }
}
}
diff --git a/Ryujinx.Graphics/Gpu/TextureWriter.cs b/Ryujinx.Graphics/Gpu/TextureWriter.cs
new file mode 100644
index 00000000..2f25de73
--- /dev/null
+++ b/Ryujinx.Graphics/Gpu/TextureWriter.cs
@@ -0,0 +1,45 @@
+using ChocolArm64.Memory;
+using Ryujinx.Graphics.Gal;
+using System;
+
+namespace Ryujinx.Graphics.Gpu
+{
+ public static class TextureWriter
+ {
+ public static void Write(AMemory Memory, Texture Texture, byte[] Data)
+ {
+ switch (Texture.Format)
+ {
+ case GalTextureFormat.A8B8G8R8: Write4Bpp(Memory, Texture, Data); break;
+
+ default:
+ throw new NotImplementedException(Texture.Format.ToString());
+ }
+ }
+
+ private unsafe static void Write4Bpp(AMemory Memory, Texture Texture, byte[] Data)
+ {
+ int Width = Texture.Width;
+ int Height = Texture.Height;
+
+ ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 4);
+
+ fixed (byte* BuffPtr = Data)
+ {
+ long InOffs = 0;
+
+ for (int Y = 0; Y < Height; Y++)
+ for (int X = 0; X < Width; X++)
+ {
+ long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
+
+ int Pixel = *(int*)(BuffPtr + InOffs);
+
+ Memory.WriteInt32Unchecked(Texture.Position + Offset, Pixel);
+
+ InOffs += 4;
+ }
+ }
+ }
+ }
+}