| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-04-29 | Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, ↵ | gdkchan | |
| change the way how the vertex buffer size is calculated for the buffers with limit = 0 | |||
| 2018-04-25 | Some small sync primitive fixes, logging fixes, started to implement the 2D ↵ | gdkchan | |
| engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... | |||
| 2018-04-08 | Merge shader branch, adding support for GLSL decompilation, a macro | gdkchan | |
| interpreter, and a rewrite of the GPU code. | |||
