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Ryujinx.Graphics.Texture
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Author
2020-06-13
Optimize texture format conversion, and MethodCopyBuffer (#1274)
riperiperi
2020-05-04
Upgrade projects to C#8 (#1193)
Ac_K
2020-04-25
Fix texture level offset/size calculation when sparse tile width is > 1 (#1142)
gdkchan
2020-04-25
Implement texture buffers (#1152)
gdkchan
2020-04-22
Update .NET Core to 3.1, and update NuGet Packages (#1121)
Michael Kuklinski
2020-01-09
Add runtime identifiers to new projects
gdkchan
2020-01-09
Fix AstcDecoder Success property never being set to true
gdkchan
2020-01-09
ASTC optimizations (#845)
Alex Barney
2020-01-09
Copy 16 bytes at a time for layout conversion, if possible
gdkchan
2020-01-09
Support 3D ASTC textures (using 2D blocks)
gdkchan
2020-01-09
Initial support for the guest OpenGL driver (NVIDIA and Nouveau)
gdkchan
2020-01-09
Do not throw for invalid ASTC compressed textures
gdk
2020-01-09
Support copy of slices to 3D textures, remove old 3D render target layered re...
gdk
2020-01-09
Add shader support for the round mode on the F2F instruction, support mipmaps...
gdk
2020-01-09
Calculate width from stride on texture copies
gdk
2020-01-09
Initial work
gdk