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Ryujinx.Graphics.Texture
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Author
2023-04-27
Move solution and projects to src
TSR Berry
2023-03-14
Update range for remapped sparse textures instead of recreating them (#4442)
riperiperi
2023-03-04
Minor code formatting (#4498)
gdkchan
2022-12-26
GPU: Add fallback when 16-bit formats are not supported (#4108)
riperiperi
2022-12-21
Implement a software ETC2 texture decoder (#4121)
gdkchan
2022-12-05
Make structs readonly when applicable (#4002)
Andrey Sukharev
2022-11-09
infra: Migrate to .NET 7 (#3795)
Mary-nyan
2022-10-08
GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745)
riperiperi
2022-08-18
Removed unused usings. (#3593)
Nicholas Rodine
2022-07-31
Vulkan backend (#2518)
gdkchan
2022-02-18
Use BitOperations methods and delete now unused BitUtils methods (#3134)
Berkan Diler
2022-01-22
Add support for BC1/2/3 decompression (for 3D textures) (#2987)
gdkchan
2022-01-09
Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
riperiperi
2021-12-30
Add support for the R4G4 texture format (#2956)
gdkchan
2021-12-26
Fix DMA copy fast path line size when xCount < stride (#2942)
gdkchan
2021-11-28
infra: Migrate to .NET 6 (#2829)
Mary
2021-09-11
Account for negative strides on DMA copy (#2623)
gdkchan
2021-08-29
Avoid deleting textures when their data does not overlap. (#2601)
riperiperi
2021-07-19
Return mapped buffer pointer directly for flush, WriteableRegion for textures...
riperiperi
2021-07-16
Flush buffers and texture data through a persistent mapped buffer. (#2481)
riperiperi
2021-03-10
Fix lineSize for LinearStrided -> Linear conversion (#2091)
riperiperi
2021-03-02
Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)
riperiperi
2021-01-17
Support for resources on non-contiguous GPU memory regions (#1905)
gdkchan
2021-01-15
Fix mipmap base level being ignored for sampled textures and images (#1911)
gdkchan
2020-11-20
Perform Compressed<->Uncompressed copies using Pixel Buffer Objects (#1732)
riperiperi
2020-11-15
infra: Migrate to .NET 5 (#1694)
Mary
2020-11-09
Simplify logic for bindless texture handling (#1667)
gdkchan
2020-11-01
Support 3D BC4 and BC5 compressed textures (#1655)
gdkchan
2020-10-02
Supper 2D array ASTC compressed texture formats decoding (#1593)
gdkchan
2020-07-12
New NVDEC and VIC implementation (#1384)
gdkchan
2020-07-04
Fix buffer to 3D texture copy (#1354)
gdkchan
2020-06-13
Optimize texture format conversion, and MethodCopyBuffer (#1274)
riperiperi
2020-05-04
Upgrade projects to C#8 (#1193)
Ac_K
2020-04-25
Fix texture level offset/size calculation when sparse tile width is > 1 (#1142)
gdkchan
2020-04-25
Implement texture buffers (#1152)
gdkchan
2020-04-22
Update .NET Core to 3.1, and update NuGet Packages (#1121)
Michael Kuklinski
2020-01-09
Add runtime identifiers to new projects
gdkchan
2020-01-09
Fix AstcDecoder Success property never being set to true
gdkchan
2020-01-09
ASTC optimizations (#845)
Alex Barney
2020-01-09
Copy 16 bytes at a time for layout conversion, if possible
gdkchan
2020-01-09
Support 3D ASTC textures (using 2D blocks)
gdkchan
2020-01-09
Initial support for the guest OpenGL driver (NVIDIA and Nouveau)
gdkchan
2020-01-09
Do not throw for invalid ASTC compressed textures
gdk
2020-01-09
Support copy of slices to 3D textures, remove old 3D render target layered re...
gdk
2020-01-09
Add shader support for the round mode on the F2F instruction, support mipmaps...
gdk
2020-01-09
Calculate width from stride on texture copies
gdk
2020-01-09
Initial work
gdk