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A backup of the Ryujinx master git branch.
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Ryujinx.Graphics.Shader
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Author
2022-10-21
Vulkan: Fix vertex position Z conversion with geometry shader passthrough (#3...
gdkchan
2022-10-15
Improve shader BRX instruction code generation (#3759)
gdkchan
2022-10-03
Fix shader SULD (bindless) instruction using wrong register as handle (#3732)
gdkchan
2022-10-01
Fix incorrect tessellation inputs/outputs (#3728)
gdkchan
2022-09-19
Allow bindless textures with handles from unbound constant buffer (#3706)
gdkchan
2022-09-13
Fix bindless 1D textures having a buffer type on the shader (#3697)
gdkchan
2022-09-10
Do not output ViewportIndex on SPIR-V if GPU does not support it (#3644)
gdkchan
2022-09-07
Transform shader LDC into constant buffer access if offset is constant (#3672)
gdkchan
2022-08-20
Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)
gdkchan
2022-08-18
Removed unused usings. (#3593)
Nicholas Rodine
2022-08-18
Fix SpirV parse failure (#3597)
Nicholas Rodine
2022-08-17
Removed extra semicolons. (#3594)
Nicholas Rodine
2022-08-02
Fix geometry shader passthrough fallback being used when feature is supported...
gdkchan
2022-08-02
SPIR-V: Initialize undefined variables with 0 (#3526)
riperiperi
2022-07-31
Vulkan backend (#2518)
gdkchan
2022-07-24
Add support for conditional (with CC) shader Exit instructions (#3470)
gdkchan
2022-07-23
Fix decoding of block after shader BRA.CC instructions without predicate (#3472)
gdkchan
2022-07-23
Avoid adding shader buffer descriptors for constant buffers that are not used...
gdkchan
2022-07-12
Propagate Shader phi nodes with the same source value from all blocks (#3457)
gdkchan
2022-07-05
Add support for alpha to coverage dithering (#3069)
gdkchan
2022-07-02
Bindless elimination for constant sampler handle (#3424)
gdkchan
2022-06-17
Optimize Texture Binding and Shader Specialization Checks (#3399)
riperiperi
2022-05-12
Implement Viewport Transform Disable (#3328)
riperiperi
2022-04-10
New shader cache implementation (#3194)
gdkchan
2022-04-08
Implement VMAD shader instruction and improve InvocationInfo and ISBERD handl...
gdkchan
2022-04-08
Lop3Expression: Optimize expressions (#3184)
merry
2022-04-04
Fix shader textureSize with multisample and buffer textures (#3240)
gdkchan
2022-03-14
Initialize indexed inputs used on next shader stage (#3198)
gdkchan
2022-03-14
Do not initialize geometry shader passthrough attributes (#3196)
gdkchan
2022-03-06
Only initialize shader outputs that are actually used on the next stage (#3054)
gdkchan
2022-02-18
Prefer texture over textureSize for sampler type (#3132)
gdkchan
2022-02-16
Do not allow render targets not explicitly written by the fragment shader to ...
gdkchan
2022-02-11
Fix missing geometry shader passthrough inputs (#3106)
gdkchan
2022-01-21
Stop using glTransformFeedbackVaryings and use explicit layout on the shader ...
gdkchan
2022-01-20
Add capability for BGRA formats (#3011)
gdkchan
2022-01-10
Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#...
gdkchan
2022-01-08
Add support for render scale to vertex stage. (#2763)
riperiperi
2021-12-08
Fix SUATOM and other texture shader instructions with RZ dest (#2885)
gdkchan
2021-12-08
Implement remaining shader double-precision instructions (#2845)
gdkchan
2021-12-05
Fix FLO.SH shader instruction with a input of 0 (#2876)
gdkchan
2021-11-28
infra: Migrate to .NET 6 (#2829)
Mary
2021-11-14
Fix shader integer from/to double conversion (#2831)
gdkchan
2021-11-08
Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817)
gdkchan
2021-11-08
Fix bindless/global memory elimination with inverted predicates (#2826)
gdkchan
2021-11-08
Fix InvocationInfo on geometry shader and bindless default integer const (#2822)
gdkchan
2021-10-28
Add support for fragment shader interlock (#2768)
gdkchan
2021-10-24
Preserve image types for shader bindless surface instructions (.D variants) (...
gdkchan
2021-10-18
Fix shader 8-bit and 16-bit STS/STG (#2741)
gdkchan
2021-10-18
Another workaround for NVIDIA driver 496.13 shader bug (#2750)
riperiperi
2021-10-18
Initial tessellation shader support (#2534)
gdkchan
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