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path: root/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs
AgeCommit message (Collapse)Author
2021-10-18Initial tessellation shader support (#2534)gdkchan
* Initial tessellation shader support * Nits * Re-arrange built-in table * This is not needed anymore * PR feedback
2021-09-02Fix TXQ for 3D textures. (#2613)riperiperi
* Fix TXQ for 3D textures. Assumes the texture is 3D if the component mask contains Z. This fixes a bug in UE4 games where parts of the map had garbage pointers to lighting voxels, as the lookup 3D texture was not being initialized. Most notable game is THPS1+2. May need another PR to keep image store data alive and properly flush it in order using the AutoDeleteCache. * Get sampler type for TextureSize from bound textures.
2021-08-31Implement Shader Instructions SUATOM and SURED (#2090)riperiperi
* Initial Implementation * Further improvements (no support for float/64-bit types) * Merge atomic and reduce instructions, add missing format switch * Fix rebase issues. * Not used. * Whoops. Fixed. * Partial implementation of inc/dec, cleanup and TODOs * Remove testing path * Address Feedback
2021-08-27Initial support for shader attribute indexing (#2546)gdkchan
* Initial support for shader attribute indexing * Support output indexing too, other improvements * Fix order * Address feedback
2021-08-11Workaround for Intel FrontFacing built-in variable bug (#2540)gdkchan
2021-08-11Make sure attributes used on subsequent shader stages are initialized (#2538)gdkchan
2021-07-09Unscale textureSize when resolution scaling is used (#2441)gdkchan
* Unscale textureSize when resolution scaling is used * Fix textureSize on compute * Flag texture size as needing res scale values too
2021-07-06Allow shader language and target API to be specified on the shader ↵gdkchan
translator (#2402)
2021-05-21Fix dimensions check for scale eligibility (#2301)riperiperi
2021-05-20Fix buffer and texture uses not being propagated for vertex A/B shaders (#2300)gdkchan
* Fix buffer and texture uses not being propagated for vertex A/B shaders * Shader cache version bump
2021-05-20Fix constant buffer array size when indexing is used and other buffer ↵gdkchan
descriptor and resolution scale regressions (#2298) * Fix constant buffer array size when indexing is used * Change default QueryConstantBufferUse value * Fix more regressions * Ensure proper order
2021-05-19Move shader resource descriptor creation out of the backend (#2290)gdkchan
* Move shader resource descriptor creation out of the backend * Remove now unused code, and other nits * Shader cache version bump * Nits * Set format for bindless image load/store * Fix buffer write flag
2021-05-19Pass CbufSlot when getting info from the texture descriptor (#2291)riperiperi
* Pass CbufSlot when getting info from the texture descriptor Fixes some issues with bindless textures, when CbufSlot is not equal to the current TextureBufferIndex. Specifically fixes a random chance of full screen colour flickering in Super Mario Party. * Apply suggestions from code review Oops Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2021-04-20Only enable clip distance if written to on shader (#2217)gdkchan
* Only enable clip distance if written to on shader * Signal InstanceId use through FeatureFlags * Shader cache version bump
2021-01-29Implement geometry shader passthrough (#1961)gdkchan
* Implement geometry shader passthrough * Cache version change
2020-11-13Salieri: shader cache (#1701)Mary
Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
2020-11-08Use explicit buffer and texture bindings on shaders (#1666)gdkchan
* Use explicit buffer and texture bindings on shaders * More XML docs and other nits
2020-07-30Refactor shader translator ShaderConfig and reduce the number of out args ↵gdkchan
(#1438)
2020-07-07Implement Zero-Configuration Resolution Scaling (#1365)riperiperi
* Initial implementation of Render Target Scaling Works with most games I have. No GUI option right now, it is hardcoded. Missing handling for texelFetch operation. * Realtime Configuration, refactoring. * texelFetch scaling on fragment shader (WIP) * Improve Shader-Side changes. * Fix potential crash when no color/depth bound * Workaround random uses of textures in compute. This was blacklisting textures in a few games despite causing no bugs. Will eventually add full support so this doesn't break anything. * Fix scales oscillating when changing between non-native scales. * Scaled textures on compute, cleanup, lazier uniform update. * Cleanup. * Fix stupidity * Address Thog Feedback. * Cover most of GDK's feedback (two comments remain) * Fix bad rename * Move IsDepthStencil to FormatExtensions, add docs. * Fix default config, square texture detection. * Three final fixes: - Nearest copy when texture is integer format. - Texture2D -> Texture3D copy correctly blacklists the texture before trying an unscaled copy (caused driver error) - Discount small textures. * Remove scale threshold. Not needed right now - we'll see if we run into problems. * All CPU modification blacklists scale. * Fix comment.
2020-07-04Implement shader LEA instruction and improve bindless image load/store (#1355)gdkchan
2020-05-06Refactor shader GPU state and memory access (#1203)gdkchan
* Refactor shader GPU state and memory access * Fix NVDEC project build * Address PR feedback and add missing XML comments
2020-04-22Implement SULD shader instruction (#1117)gdkchan
* Implement SULD shader instruction * Some nits
2020-04-03Better IPA shader instruction implementation (#1082)gdkchan
* Fix varying interpolation on fragment shader * Some nits * Alignment
2020-02-02Use correct shader local memory size instead of a hardcoded size (#914)gdkchan
* Use correct shader local size instead of a hardcoded size * Remove unused uniform block * Update XML doc * Local memory size has 23 bits on maxwell * Generate compute QMD struct from nv open doc header * Remove dummy arrays when shared or local memory is not used, other improvements
2020-01-09Address PR feedbackgdkchan
2020-01-09Remove more unused codegdkchan
2020-01-09Some code cleanupgdkchan