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authorriperiperi <rhy3756547@hotmail.com>2021-09-02 04:17:43 +0100
committerGitHub <noreply@github.com>2021-09-02 00:17:43 -0300
commitf0b00c1ae92a2e8fdff9c532e7f2f79ad708b184 (patch)
tree76ac9ca16b6bf8dce852249993eb3486798000b7 /Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs
parent142cededd4db2ff4f83a4833580d343a4f0a8cde (diff)
Fix TXQ for 3D textures. (#2613)
* Fix TXQ for 3D textures. Assumes the texture is 3D if the component mask contains Z. This fixes a bug in UE4 games where parts of the map had garbage pointers to lighting voxels, as the lookup 3D texture was not being initialized. Most notable game is THPS1+2. May need another PR to keep image store data alive and properly flush it in order using the AutoDeleteCache. * Get sampler type for TextureSize from bound textures.
Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs')
-rw-r--r--Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs b/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs
index 7d3246db..72fa7733 100644
--- a/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs
+++ b/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs
@@ -294,7 +294,7 @@ namespace Ryujinx.Graphics.Shader.Translation
inst &= Instruction.Mask;
bool isImage = inst == Instruction.ImageLoad || inst == Instruction.ImageStore || inst == Instruction.ImageAtomic;
bool isWrite = inst == Instruction.ImageStore || inst == Instruction.ImageAtomic;
- bool accurateType = inst != Instruction.TextureSize && inst != Instruction.Lod;
+ bool accurateType = inst != Instruction.Lod;
if (isImage)
{