diff options
| author | riperiperi <rhy3756547@hotmail.com> | 2021-08-31 06:51:57 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-08-31 02:51:57 -0300 |
| commit | 142cededd4db2ff4f83a4833580d343a4f0a8cde (patch) | |
| tree | 426e8ed20d182663a7666666c08a5566c8d204fb /Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs | |
| parent | 416dc8fde49f8eb42d47b1ab606028a5cabe8f90 (diff) | |
Implement Shader Instructions SUATOM and SURED (#2090)
* Initial Implementation
* Further improvements (no support for float/64-bit types)
* Merge atomic and reduce instructions, add missing format switch
* Fix rebase issues.
* Not used.
* Whoops. Fixed.
* Partial implementation of inc/dec, cleanup and TODOs
* Remove testing path
* Address Feedback
Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs')
| -rw-r--r-- | Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs | 26 |
1 files changed, 24 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs b/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs index f454ceea..7d3246db 100644 --- a/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs +++ b/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs @@ -162,6 +162,28 @@ namespace Ryujinx.Graphics.Shader.Translation return format; } + private bool FormatSupportsAtomic(TextureFormat format) + { + return format == TextureFormat.R32Sint || format == TextureFormat.R32Uint; + } + + public TextureFormat GetTextureFormatAtomic(int handle, int cbufSlot = -1) + { + // Atomic image instructions do not support GL_EXT_shader_image_load_formatted, + // and must have a type specified. Default to R32Sint if not available. + + var format = GpuAccessor.QueryTextureFormat(handle, cbufSlot); + + if (!FormatSupportsAtomic(format)) + { + GpuAccessor.Log($"Unsupported format for texture {handle}: {format}."); + + format = TextureFormat.R32Sint; + } + + return format; + } + public void SizeAdd(int size) { Size += size; @@ -270,8 +292,8 @@ namespace Ryujinx.Graphics.Shader.Translation int handle) { inst &= Instruction.Mask; - bool isImage = inst == Instruction.ImageLoad || inst == Instruction.ImageStore; - bool isWrite = inst == Instruction.ImageStore; + bool isImage = inst == Instruction.ImageLoad || inst == Instruction.ImageStore || inst == Instruction.ImageAtomic; + bool isWrite = inst == Instruction.ImageStore || inst == Instruction.ImageAtomic; bool accurateType = inst != Instruction.TextureSize && inst != Instruction.Lod; if (isImage) |
