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A backup of the Ryujinx master git branch.
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Ryujinx.Graphics.Shader
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Translation
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Rewriter.cs
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Author
2022-12-29
Use vector outputs for texture operations (#3939)
gdkchan
2022-12-06
Shader: Add fallback for LDG from "ube" buffer ranges. (#4027)
riperiperi
2022-12-06
Fix storage buffer access when match fails (#4037)
gdkchan
2022-12-06
Fix shaders with global memory access from unknown locations (#4029)
gdkchan
2022-12-05
Restrict shader storage buffer search when match fails (#4011)
gdkchan
2022-12-04
Allow SNorm buffer texture formats on Vulkan (#3957)
gdkchan
2022-11-16
Implement HLE macro for DrawElementsIndirect (#3748)
gdkchan
2022-07-23
Fix decoding of block after shader BRA.CC instructions without predicate (#3472)
gdkchan
2022-07-23
Avoid adding shader buffer descriptors for constant buffers that are not used...
gdkchan
2022-04-10
New shader cache implementation (#3194)
gdkchan
2021-11-14
Fix shader integer from/to double conversion (#2831)
gdkchan
2021-10-18
Fix shader 8-bit and 16-bit STS/STG (#2741)
gdkchan
2021-08-11
Workaround for Intel FrontFacing built-in variable bug (#2540)
gdkchan
2021-07-12
Fix shader compilation on shaders that uses rectangle textures (#2471)
gdkchan
2021-06-23
Fix shader texture LOD query (#2397)
gdkchan
2021-05-31
Do not attempt to normalize SNORM image buffers on shaders (#2317)
gdkchan
2021-05-19
Move shader resource descriptor creation out of the backend (#2290)
gdkchan
2021-05-19
Pass CbufSlot when getting info from the texture descriptor (#2291)
riperiperi
2020-11-09
Simplify logic for bindless texture handling (#1667)
gdkchan