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Ryujinx.Graphics.Shader
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Instructions
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InstEmitTexture.cs
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Author
2020-09-29
Convert 1D texture targets to 2D (#1584)
gdkchan
2020-07-30
Refactor shader translator ShaderConfig and reduce the number of out args (#1...
gdkchan
2020-07-07
Implement Zero-Configuration Resolution Scaling (#1365)
riperiperi
2020-07-04
Implement shader LEA instruction and improve bindless image load/store (#1355)
gdkchan
2020-05-27
Support separate textures and samplers (#1216)
gdkchan
2020-05-27
Omit image format if possible, and fix BA bit (#1280)
gdkchan
2020-05-23
Implement TMML and TMML.B (#1270)
Thog
2020-05-06
Refactor shader GPU state and memory access (#1203)
gdkchan
2020-04-25
Implement texture buffers (#1152)
gdkchan
2020-04-22
Remove leftover of debugging code for shader texture format (#1141)
gdkchan
2020-04-22
Implement SULD shader instruction (#1117)
gdkchan
2020-01-09
Address PR feedback
gdkchan
2020-01-09
Support bindless texture gather shader instruction
gdkchan
2020-01-09
Make the shader translator more error resilient (part 2)
gdk
2020-01-09
Make the shader translator more error resilient
gdk
2020-01-09
Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc...
gdk
2020-01-09
Initial support for image stores, support texture sample on compute
gdk
2020-01-09
Initial work
gdk