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Author
2023-01-21
Implement CSET and CSETP shader instructions (#4318)
gdkchan
2023-01-18
Optimize string memory usage. Use Spans and StringBuilders where possible (#3...
Andrey Sukharev
2023-01-04
IPC refactor part 3+4: New server HIPC message processor (#4188)
gdkchan
2022-12-05
Make structs readonly when applicable (#4002)
Andrey Sukharev
2022-10-15
Improve shader BRX instruction code generation (#3759)
gdkchan
2022-10-03
Fix shader SULD (bindless) instruction using wrong register as handle (#3732)
gdkchan
2022-10-01
Fix incorrect tessellation inputs/outputs (#3728)
gdkchan
2022-07-23
Fix decoding of block after shader BRA.CC instructions without predicate (#3472)
gdkchan
2022-04-10
New shader cache implementation (#3194)
gdkchan
2022-04-08
Implement VMAD shader instruction and improve InvocationInfo and ISBERD handl...
gdkchan
2022-03-06
Only initialize shader outputs that are actually used on the next stage (#3054)
gdkchan
2022-01-10
Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#...
gdkchan
2021-11-08
Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817)
gdkchan
2021-10-28
Add support for fragment shader interlock (#2768)
gdkchan
2021-10-18
Initial tessellation shader support (#2534)
gdkchan
2021-10-17
Add missing U8/S8 types from shader I2I instruction (#2740)
gdkchan
2021-10-12
Rewrite shader decoding stage (#2698)
gdkchan
2021-08-31
Implement Shader Instructions SUATOM and SURED (#2090)
riperiperi
2021-08-27
Initial support for shader attribute indexing (#2546)
gdkchan
2021-08-11
Make sure attributes used on subsequent shader stages are initialized (#2538)
gdkchan
2021-08-11
Use a new approach for shader BRX targets (#2532)
gdkchan
2021-06-15
End shader decoding when reaching a block that starts with an infinite loop (...
riperiperi
2021-06-03
Fix shaders with mixed PBK and SSY addresses on the stack (#2329)
gdkchan
2021-04-02
Implement shader HelperThreadNV (#2163)
gdkchan
2021-03-27
Shader Cache: Move bindless checking from translation to decode (#2145)
mageven
2021-01-14
Fix shader LOP3 predicate write condition (#1910)
gdkchan
2021-01-10
Fix remap when handle is 0 (#1882)
gdkchan
2021-01-08
Support conditional on BRK and SYNC shader instructions (#1878)
gdkchan
2020-11-13
Salieri: shader cache (#1701)
Mary
2020-11-10
Implement ATOM shader instruction (#1687)
gdkchan
2020-10-25
Implement CAL and RET shader instructions (#1618)
gdkchan
2020-10-21
Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)
gdkchan
2020-10-13
Fix LOP3 (cbuf) shader instruction encoding (#1616)
gdkchan
2020-10-12
Implement LEA.HI shader instruction (#1609)
gdkchan
2020-10-12
Add support for shader constant buffer slot indexing (#1608)
gdkchan
2020-10-03
Improve BRX target detection heuristics (#1591)
gdkchan
2020-07-04
Implement shader LEA instruction and improve bindless image load/store (#1355)
gdkchan
2020-05-27
Omit image format if possible, and fix BA bit (#1280)
gdkchan
2020-05-23
Implement TMML and TMML.B (#1270)
Thog
2020-05-06
Refactor shader GPU state and memory access (#1203)
gdkchan
2020-04-25
Implement texture buffers (#1152)
gdkchan
2020-04-22
Implement SULD shader instruction (#1117)
gdkchan
2020-03-30
Implement FCMP shader instruction (#1067)
gdkchan
2020-03-29
Move the OpActivator to OpCodeTable class for improve performance (#1001)
Chenj168
2020-03-26
Implement NOP and stub DEPBAR shader instructions (#1041)
Elise
2020-03-25
Implement VMNMX shader instruction (#1032)
gdkchan
2020-03-23
Implement ICMP shader instruction (#1010)
gdkchan
2020-03-06
Fix branch with CC and predicate, and a case of SYNC propagation (#967)
jduncanator
2020-03-03
Initial support for double precision shader instructions. (#963)
gdkchan
2020-02-14
Sign-extend shader memory instruction offsets (#934)
gdkchan
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