| Age | Commit message (Collapse) | Author |
|
* Rewrite shader decoding stage
* Fix P2R constant buffer encoding
* Fix PSET/PSETP
* PR feedback
* Log unimplemented shader instructions
* Implement NOP
* Remove using
* PR feedback
|
|
Here come Salieri, my implementation of a disk shader cache!
"I'm sure you know why I named it that."
"It doesn't really mean anything."
This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
|
|
* Get rid of Reflection.Emit dependency on CPU and Shader projects
* Remove useless private sets
* Missed those due to the alignment
|
|
|
|
|