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authorgdkchan <gab.dark.100@gmail.com>2019-12-07 18:31:17 -0300
committerThog <thog@protonmail.com>2020-01-09 02:13:00 +0100
commit6b13c5b439a54d0bb0139a2e33a2f76707db5fe7 (patch)
tree00ff3f8c7ac2dc7e499a52434fa2f96460387c95 /Ryujinx.Graphics.Shader/Decoders/OpCodeTexture.cs
parent7ce5584f9e0d86f17ea4fc781483f60cfa288340 (diff)
Support bindless texture gather shader instruction
Diffstat (limited to 'Ryujinx.Graphics.Shader/Decoders/OpCodeTexture.cs')
-rw-r--r--Ryujinx.Graphics.Shader/Decoders/OpCodeTexture.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Shader/Decoders/OpCodeTexture.cs b/Ryujinx.Graphics.Shader/Decoders/OpCodeTexture.cs
index 7a7e8f46..76e95118 100644
--- a/Ryujinx.Graphics.Shader/Decoders/OpCodeTexture.cs
+++ b/Ryujinx.Graphics.Shader/Decoders/OpCodeTexture.cs
@@ -2,7 +2,7 @@ using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
- class OpCodeTexture : OpCode
+ class OpCodeTexture : OpCode, IOpCodeTexture
{
public Register Rd { get; }
public Register Ra { get; }