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path: root/Ryujinx.Graphics.Shader/CodeGen
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2020-01-09Use dispatch params shared memory size when availablegdkchan
2020-01-09Use maximum shared memory size supported by hardwaregdkchan
2020-01-09Support depth clip mode and disable shader fast math optimization on NVIDIA ↵gdkchan
as a workaround for compiler bugs (?)
2020-01-09Fix wrong maximum id on sampler pool in some casesgdkchan
2020-01-09Support shared color mask, implement more shader instructionsgdkchan
Support shared color masks (used by Nouveau and maybe the NVIDIA driver). Support draw buffers (also required by OpenGL). Support viewport transform disable (disabled for now as it breaks some games). Fix instanced rendering draw being ignored for multi draw. Fix IADD and IADD3 immediate shader encodings, that was not matching some ops. Implement FFMA32I shader instruction. Implement IMAD shader instruction.
2020-01-09Add a pass to turn global memory access into storage access, and do all ↵gdk
storage related transformations on IR
2020-01-09Simplified F2I shader instruction codegengdk
2020-01-09Revert "Simplify shader uniform buffer access codegen"gdk
This reverts commit 2fe9ebaf118d690be8d0cb302529dd359d7c402b.
2020-01-09Simplify shader uniform buffer access codegengdk
2020-01-09Remove TranslatorConfig structgdk
2020-01-09Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing ↵gdk
the way how global memory is handled
2020-01-09Add partial support for array of samplers, and add pass to identify them ↵gdk
from bindless texture accesses
2020-01-09Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, ↵gdk
misc. fixes
2020-01-09Add shader support for the round mode on the F2F instruction, support ↵gdk
mipmaps on ASTC compressed textures
2020-01-09Initial support for image stores, support texture sample on computegdk
2020-01-09Initial workgdk