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A backup of the Ryujinx master git branch.
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Spirv
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Author
2023-04-27
Move solution and projects to src
TSR Berry
2023-04-25
Refactor attribute handling on the shader generator (#4565)
gdkchan
2023-04-24
Use vector transform feedback outputs with fragment shaders (#4708)
gdkchan
2023-04-22
Shader: Bias textureGather instructions on AMD/Intel (#4703)
riperiperi
2023-04-05
Use index fragment shader output when dual source blend is enabled (#4404)
gdkchan
2023-03-04
Minor code formatting (#4498)
gdkchan
2023-02-09
Fix SPIR-V when all inputs/outputs are indexed (#4389)
gdkchan
2023-01-23
SPIR-V: Change BitfieldExtract and BitfieldInsert for SPIRV-Cross (#4336)
gdkchan
2023-01-13
Vulkan: Add workarounds for MoltenVK (#4202)
riperiperi
2022-12-29
Use vector outputs for texture operations (#3939)
gdkchan
2022-12-10
Fix Redundant Qualifer Warnings (#4091)
Isaac Marovitz
2022-12-08
Fix shader FSWZADD instruction (#4069)
gdkchan
2022-12-05
Make structs readonly when applicable (#4002)
Andrey Sukharev
2022-11-30
Remove shader dependency on SPV_KHR_shader_ballot and SPV_KHR_subgroup_vote e...
gdkchan
2022-11-18
SPIR-V: Fix unscaling helper not being able to find Array textures (#3863)
riperiperi
2022-11-16
Implement HLE macro for DrawElementsIndirect (#3748)
gdkchan
2022-11-12
Use vector transform feedback outputs if possible (#3832)
gdkchan
2022-11-11
Fix VertexId and InstanceId on Vulkan (#3833)
gdkchan
2022-10-29
SPIR-V: Fix tessellation control shader output types (#3807)
gdkchan
2022-10-01
Fix incorrect tessellation inputs/outputs (#3728)
gdkchan
2022-08-18
Removed unused usings. (#3593)
Nicholas Rodine
2022-08-18
Fix SpirV parse failure (#3597)
Nicholas Rodine
2022-08-02
SPIR-V: Initialize undefined variables with 0 (#3526)
riperiperi
2022-07-31
Vulkan backend (#2518)
gdkchan