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path: root/Ryujinx.Graphics.Shader/CodeGen/Spirv
AgeCommit message (Expand)Author
2023-04-27Move solution and projects to srcTSR Berry
2023-04-25Refactor attribute handling on the shader generator (#4565)gdkchan
2023-04-24Use vector transform feedback outputs with fragment shaders (#4708)gdkchan
2023-04-22Shader: Bias textureGather instructions on AMD/Intel (#4703)riperiperi
2023-04-05Use index fragment shader output when dual source blend is enabled (#4404)gdkchan
2023-03-04Minor code formatting (#4498)gdkchan
2023-02-09Fix SPIR-V when all inputs/outputs are indexed (#4389)gdkchan
2023-01-23SPIR-V: Change BitfieldExtract and BitfieldInsert for SPIRV-Cross (#4336)gdkchan
2023-01-13Vulkan: Add workarounds for MoltenVK (#4202)riperiperi
2022-12-29Use vector outputs for texture operations (#3939)gdkchan
2022-12-10Fix Redundant Qualifer Warnings (#4091)Isaac Marovitz
2022-12-08Fix shader FSWZADD instruction (#4069)gdkchan
2022-12-05Make structs readonly when applicable (#4002)Andrey Sukharev
2022-11-30Remove shader dependency on SPV_KHR_shader_ballot and SPV_KHR_subgroup_vote e...gdkchan
2022-11-18SPIR-V: Fix unscaling helper not being able to find Array textures (#3863)riperiperi
2022-11-16Implement HLE macro for DrawElementsIndirect (#3748)gdkchan
2022-11-12Use vector transform feedback outputs if possible (#3832)gdkchan
2022-11-11Fix VertexId and InstanceId on Vulkan (#3833)gdkchan
2022-10-29SPIR-V: Fix tessellation control shader output types (#3807)gdkchan
2022-10-01Fix incorrect tessellation inputs/outputs (#3728)gdkchan
2022-08-18Removed unused usings. (#3593)Nicholas Rodine
2022-08-18Fix SpirV parse failure (#3597)Nicholas Rodine
2022-08-02SPIR-V: Initialize undefined variables with 0 (#3526)riperiperi
2022-07-31Vulkan backend (#2518)gdkchan