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Ryujinx.Graphics.OpenGL
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2023-01-13
Vulkan: Add workarounds for MoltenVK (#4202)
riperiperi
2022-12-29
Vulkan: Don't flush commands when creating most sync (#4087)
riperiperi
2022-12-26
GPU: Add fallback when 16-bit formats are not supported (#4108)
riperiperi
2022-12-21
Implement a software ETC2 texture decoder (#4121)
gdkchan
2022-12-15
Replace `DllImport` usage with `LibraryImport` (#4084)
Isaac Marovitz
2022-12-12
Use NuGet Central Package Management to manage package versions solution-wise...
Andrey Sukharev
2022-12-05
Make structs readonly when applicable (#4002)
Andrey Sukharev
2022-12-04
Allow SNorm buffer texture formats on Vulkan (#3957)
gdkchan
2022-12-01
GPU: Track buffer migrations and flush source on incomplete copy (#3952)
riperiperi
2022-11-30
Ensure that vertex attribute buffer index is valid on GPU (#3942)
gdkchan
2022-11-29
chore: Update OpenTK to 4.7.5 (#3944)
Mary-nyan
2022-11-28
GPU: Always draw polygon topology as triangle fan (#3932)
riperiperi
2022-11-24
ui: Fixes disposing on GTK/Avalonia and Firmware Messages on Avalonia (#3885)
Ac_K
2022-11-24
GAL: Send all buffer assignments at once rather than individually (#3881)
riperiperi
2022-11-18
Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#...
gdkchan
2022-11-16
Implement HLE macro for DrawElementsIndirect (#3748)
gdkchan
2022-11-10
Minor improvement to Vulkan pipeline state and bindings management (#3829)
gdkchan
2022-11-09
infra: Migrate to .NET 7 (#3795)
Mary-nyan
2022-11-02
Vulkan: Implement multisample <-> non-multisample copies and depth-stencil re...
gdkchan
2022-10-08
GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745)
riperiperi
2022-09-19
OpenGL: Fix blit from non-multisample to multisample texture (#3596)
gdkchan
2022-09-19
Avalonia - Use embedded window for avalonia (#3674)
Emmanuel Hansen
2022-09-10
Do not output ViewportIndex on SPIR-V if GPU does not support it (#3644)
gdkchan
2022-08-26
Fast path for Inline-to-Memory texture data transfers (#3610)
gdkchan
2022-08-18
Removed unused usings. (#3593)
Nicholas Rodine
2022-08-16
Avalonia - Couple fixes and improvements to vulkan (#3483)
Emmanuel Hansen
2022-08-16
Vulkan: Add ETC2 texture formats (#3576)
gdkchan
2022-08-11
OpenGL: Limit vertex buffer range for non-indexed draws (#3542)
gdkchan
2022-08-11
Fix blend with RGBX color formats (#3553)
gdkchan
2022-08-08
OpenGL: Fix clears of unbound color targets (#3564)
gdkchan
2022-08-04
Implement HLE macros for render target clears (#3528)
gdkchan
2022-07-31
Vulkan backend (#2518)
gdkchan
2022-07-05
Add support for alpha to coverage dithering (#3069)
gdkchan
2022-06-14
Support Array/3D depth-stencil render target, and single layer clears (#3400)
gdkchan
2022-06-11
Ignore ClipControl on draw texture fallback (#3388)
gdkchan
2022-06-05
Copy dependency for multisample and non-multisample textures (#3382)
gdkchan
2022-05-15
misc: Clean up of CS project after Avalonia merge (#3340)
Mary
2022-05-15
Avalonia UI - Part 1 (#3270)
Emmanuel Hansen
2022-05-12
Implement Viewport Transform Disable (#3328)
riperiperi
2022-05-05
Add alternative "GL" enum values for StencilOp (#3321)
riperiperi
2022-04-10
New shader cache implementation (#3194)
gdkchan
2022-04-05
Do not clamp SNorm outputs to the [0, 1] range on OpenGL (#3260)
gdkchan
2022-04-04
Small graphics abstraction layer cleanup (#3257)
gdkchan
2022-03-20
Don't restore Viewport 0 if it hasn't been set yet. (#3219)
riperiperi
2022-03-20
Fix OpenGL issues with RTSS overlays and OBS Game Capture (#3217)
riperiperi
2022-03-15
Implement S8D24 texture format and tweak depth range detection (#2458)
gdkchan
2022-02-22
Collapse AsSpan().Slice(..) calls into AsSpan(..) (#3145)
Berkan Diler
2022-02-16
Do not allow render targets not explicitly written by the fragment shader to ...
gdkchan
2022-02-13
Use Enum and Delegate.CreateDelegate generic overloads (#3111)
Berkan Diler
2022-01-22
Add support for BC1/2/3 decompression (for 3D textures) (#2987)
gdkchan
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