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AgeCommit message (Expand)Author
2021-08-11Ensure render scale is initialized to 1 on the backend (#2543)gdkchan
2021-08-11Workaround for cubemap view data upload bug on Intel (#2539)gdkchan
2021-08-11Workaround for Intel FrontFacing built-in variable bug (#2540)gdkchan
2021-08-11Replace BGRA and scale uniforms with a uniform block (#2496)gdkchan
2021-07-19Return mapped buffer pointer directly for flush, WriteableRegion for textures...riperiperi
2021-07-18Only use persistent buffers to flush on NVIDIA and Windows+AMD (#2489)riperiperi
2021-07-16Flush buffers and texture data through a persistent mapped buffer. (#2481)riperiperi
2021-06-28Add Screenshot Feature (#2354)emmauss
2021-06-25Add support for custom line widths (#2406)gdkchan
2021-06-25Fix texture sampling with depth compare and LOD level or bias (#2404)gdkchan
2021-06-02Use Quads on OpenGL host when supported. (#2331)riperiperi
2021-06-01Avoid clearing alpha channel by handle when presenting (#2323)Mary
2021-05-24Fix value of constant vertex attributes (#2307)gdkchan
2021-05-20Assign _backgroundContext before starting its worker thread. (#2299)riperiperi
2021-05-19Merge pull request #2177 from riperiperi/feature/parallel-shader-cacheEmulationFanatic
2021-05-16Use copy dependencies for the Intel/AMD view format workaround (#2144)riperiperi
2021-04-18Implement parallel host shader cache compilation.riperiperi
2021-04-18HwCapabilities: Divide Intel into IntelWindows and IntelUnix (#2219)A-w-x
2021-04-17Fix intel view copy workaround. (#2216)riperiperi
2021-04-14Miria: The Death of OpenTK 3 (#2194)Mary
2021-04-13Fix sub-image copies on intel GPUs (#2198)gdkchan
2021-04-03Only flush commands when creating sync on Intel/AMD (windows) (#2165)riperiperi
2021-03-30Force command flush after creating a syncpoint (#2056)riperiperi
2021-03-17Fix typos (#2109)EmulationFanatic
2021-03-08Improve Buffer Textures and flush Image Stores (#2088)riperiperi
2021-03-08Flip component mask if target is BGRA. (#2087)riperiperi
2021-03-02Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)riperiperi
2021-02-08Implement ETC2 (RGB) texture format (#2000)gdkchan
2021-01-27Avoid some redundant GL calls (#1958)gdkchan
2021-01-17Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)riperiperi
2021-01-13Implement clear buffer (fast path) (#1902)gdkchan
2021-01-05gpu: Implement missing texture formats (#1867)Ac_K
2020-12-15gui/gpu: Implement setting and toggle for Aspect Ratio (#1777)Ac_K
2020-12-12End empty gl queries before returning them to the pool. (#1806)riperiperi
2020-12-03Dummy out gl queries with 0 draws, remove glFlush call (#1773)riperiperi
2020-11-20Allow copy destination to have a different scale from source (#1711)riperiperi
2020-11-20Perform Compressed<->Uncompressed copies using Pixel Buffer Objects (#1732)riperiperi
2020-11-17Simplify depth test state updates (#1695)gdkchan
2020-11-15infra: Migrate to .NET 5 (#1694)Mary
2020-11-13Salieri: shader cache (#1701)Mary
2020-11-08Use explicit buffer and texture bindings on shaders (#1666)gdkchan
2020-11-02Add seamless cubemap flag in sampler parameters. (#1658)riperiperi
2020-11-02Support res scale on images, correctly blacklist for SUST, move logic out of ...riperiperi
2020-11-01Fix compressed to non-compressed texture copy size (#1649)gdkchan
2020-10-29Scale texture resolution before sending to backend (#1646)gdkchan
2020-10-26Fix vertex buffer handle null check (#1638)gdkchan
2020-10-25Fix transform feedback errors caused by host pause/resume and multiple uses (...gdkchan
2020-10-20Fix image binding format (#1625)gdkchan
2020-10-16Memory Read/Write Tracking using Region Handles (#1272)riperiperi
2020-10-13Fix incorrect GPU GL blend func values (#1612)gdkchan